Intergalactic Spy - A Futuristic RPG
I am currently assembling a team to make a new 3d RPG: Intergalactic Spy: Do or Die. I wanted some people to comment on the design and tell what should be added or taken out. In 2149, Earth has established itself as a major planet for trade in the galaxy. In doing so, they have also started an espionage war against other solar systems in creating a galactic empire. You are from the Andromida Galaxy and your planet has been known for being enslaved by other empires. Earth has finally come to your planet, but broken their promise of helping your planet. They enslave your planet, and take your family to work on robotics programming and hardware. Your planets government sends you to Earth to spy on the centeral empire and start a revolt against the Earthlings. In doing so, you are now lost on Earth with only a limited communications device to report findings to your planet. You are disguised as a human figre, and you start your life on the moon. The game is an RPG, so you will follow non-linear missions. Your actions in the game effect what missions you get and who trusts you. You start with trying to come up with an excuse for unauthorized landing on the moon, and you work your way from there. You will be able to interact with other NPCs in the game and talk about different things making them friends or enemies. Your actions also effect your reputation in the game. There are 12 different large maps to explore over all, and you unlock maps by completing missions. In the game, you will choose to blend in forever with Earth, become discovered, play as a double agent for Earth or Andromida, become a hermit, or otherwise near infinate possibilities. You will meet leaders of groups such as Arro Gent, Mr. and Mrs. Eey, or Emma Ney. Each NPC has a different personality that you will be able to get used to, and some can give you gifts and skills. With 20 mini-games in the games, they will act as jobs, tests, and spying missions. You will be able to also interact with most objects in the game. You will have to take care of yourself by dumping your waste out, recharging your body, and entertaining yourself. You must also watch what you eat and keep your environment clean in the game. You can get sick and there will not be much you can do about that. You do not have to follow all the rules. You can steal, hijack, and kill in the game. This will lead to you ending up in police fights, and sometimes this means bringing in the government and having yourself uncovered. This can also lead to time in jail and court, and your planet will not be pleased at this and will try to kill you. The game is to be extremely interactive with the storyline customized to your player's actions in the game. The view is a third person behind the player fixed camera. There will also be in game cutscenes taking place from custom angles. The player talking system is simple. The game saves all the locations and brings you to the talk client for the selected person. It allows you to ask the person questions, start a conversation, or even force them into giving you information without them knowing. You should not go out dissing people though, it will hurt your reputation with them and their group. There are to be about 50 NPCs that you can talk to including storekeepers, operators, people with jobs, and the regular NPCs. Everyone also has a home too in the game, and the people do not just include adults that you can talk to. What do you think? The team has already started programming and trying to get the site all together.
It sounds like it'll be an actual spy game, and then you talk about killing and hijacking randomly, so I think it's some GTA ripoff. Also, "unlocking maps", sets off a few alarms for me. How about just making it tough to get there, or offering no real reason to do so?
For reference, I think you should get a Netflicks membership and watch two series: First, watch "Reilly: The Ace of Spies", which is such an awesome spy story (and semi-true, to boot) that you'll think spies totally rock, even without all the Bond crap. Next, watch "A Perfect Spy". Also awesome, but dealing with cold war era spying, which seems like it would be more on track with your huge Earth/Andromeda (Note the spelling of "Andromeda") conflict you describe. Reilly (Starring Sam Neil) is more of a turn-of-the-century story, dealing with the european power balance. Both are extraordinary, and both will help you make super-terrific spy stories.
The character names make me think of Clue. If you're going that route, I encourage you to feature a fairly small cast of memorable main characters. Various subordinates and toadies are acceptable, but they should serve largely as surrogates for the main character. Any corporations, government bureaus or other organizations that these characters lead should also be linked to their personality, so instead of facing a huge, confusing world, you can always think of your situation as a chessboard with a reasonable number of understandable pieces on it. You know that Arro Gent and his corporation will always be looking for profit, and will always be loyal to the highest bidder. Emma Ney will always be trying to unmask and foil you. These things can be taken for granted, and you can work on your strategy from there.
I think a real spy game would be spectacularly interesting. I wish you and your team the very best of luck.
For reference, I think you should get a Netflicks membership and watch two series: First, watch "Reilly: The Ace of Spies", which is such an awesome spy story (and semi-true, to boot) that you'll think spies totally rock, even without all the Bond crap. Next, watch "A Perfect Spy". Also awesome, but dealing with cold war era spying, which seems like it would be more on track with your huge Earth/Andromeda (Note the spelling of "Andromeda") conflict you describe. Reilly (Starring Sam Neil) is more of a turn-of-the-century story, dealing with the european power balance. Both are extraordinary, and both will help you make super-terrific spy stories.
The character names make me think of Clue. If you're going that route, I encourage you to feature a fairly small cast of memorable main characters. Various subordinates and toadies are acceptable, but they should serve largely as surrogates for the main character. Any corporations, government bureaus or other organizations that these characters lead should also be linked to their personality, so instead of facing a huge, confusing world, you can always think of your situation as a chessboard with a reasonable number of understandable pieces on it. You know that Arro Gent and his corporation will always be looking for profit, and will always be loyal to the highest bidder. Emma Ney will always be trying to unmask and foil you. These things can be taken for granted, and you can work on your strategy from there.
I think a real spy game would be spectacularly interesting. I wish you and your team the very best of luck.
Quote:
Original post by Built4U Games
I am currently assembling a team to make a new 3d RPG: Intergalactic Spy: Do or Die.
First of all, 9.9 x 106 kudos to you for picking something other than the all too typical medieval theme! However..
Quote:
In 2149, Earth has established itself as a major planet for trade in the galaxy....
I'm really having a hard time swallowing your storyline, and that hurts immersion. Is the story meant to be campy, like Lost In Space? If so, then no problem. But if it's supposed to be even semi-serious, there are many problems with it. First of all, the scale is way too massive. Why Andromedea, at 2.2 million light years away? Are the 100 to 400 billion stars in THIS galaxy not enough?
More to the point, what feel or aesthetic sense are you trying to achieve with that much distance? If you don't have a very good reason, it comes off as careless, as if you just found the name "Andromedea" and decided to include it.
Quote:
The game is an RPG, so you will follow non-linear missions.
[cool]
Quote:
You start with trying to come up with an excuse for unauthorized landing on the moon, and you work your way from there.
What happens if you fail and what's to stop you from simply going somewhere else?
Quote:
There are 12 different large maps to explore over all, and you unlock maps by completing missions.
I'm not a big fan of "unlocking." Too console-like for me, but as long as there's something always interesting to do in the unlocked maps, I'm sure this is fine.
Quote:
In the game, you will choose to blend in forever with Earth, become discovered, play as a double agent for Earth or Andromida, become a hermit, or otherwise near infinate possibilities.
You lost me here. First, what keeps you on track for being a spy, and what is the gameplay for being a spy? Second, "near infinate possibilities" makes me think you're not serious. What specifically do you plan to allow players to do?
Quote:
You will meet leaders of groups such as Arro Gent, Mr. and Mrs. Eey, or Emma Ney.
For the sake of explanation I'd ditch this, as these names mean nothing to outsiders. (It comes across as immature.)
Quote:
Each NPC has a different personality that you will be able to get used to,
Vague, not sure what you're talking about.
Quote:
With 20 mini-games in the games, they will act as jobs, tests, and spying missions.
They the NPCs or they the games?
Quote:
You will be able to also interact with most objects in the game.
How many objects do you plan to put into the game?
Quote:
You will have to take care of yourself by dumping your waste out,
Tell me this is ship's reactor waste, please...
Quote:
recharging your body, and entertaining yourself. You must also watch what you eat and keep your environment clean in the game.
Why do you include these things and how do you plan to reward the player for keeping after them?
Quote:
You can get sick and there will not be much you can do about that.
[evil] I think you should seriously reconsider this one. What does illness do in terms of gameplay, why wouldn't someone just reload when sick, and what advantage is there in being sick?
Quote:
You do not have to follow all the rules. You can steal, hijack, and kill in the game. This will lead to you ending up in police fights, and sometimes this means bringing in the government and having yourself uncovered. This can also lead to time in jail and court, and your planet will not be pleased at this and will try to kill you.
I have a big problem with this. Are you saying that when you fail everyone tries to kill you? Why not just end the game? You don't want to trap the player in some lame minima where they're stuck but can't get out.
--------------------Just waiting for the mothership...
Okay, I have some clarifications. The game is a spy type game in a way, but not entirly. The game is similar to a 3d Sims: Bustin' Out for the GBA. There are to be about 200 to 300 objects in the game, not object types. There are probably 5 different bed types, decorations, computers, and other stuff. The game takes place in the future when Earth stumbles upon a worm hole and is able to manipulate it to get to the Andromida galaxy. They start to make an intergalactic empire and enslave your planet. You are sent out as a spy disguised as a human. Your job is to send reports with new infomation about Earth to your planet. The reports are just slips of paper that have information on them, or other objects that are marked so you can send them via object communicator. The game allows you to complete tasks in order to move onto another major mission. Major missions include moving to another community, finding out about Earth, or anything else. There are mini-missions within a mission allowing you to unlock clubs, minigames, etc... The minigames act as jobs, licence tests, places to increase your skills, gain reputation points, etc. This is not a rip off of GTA and is nothing like it. You are supposed to stay undercover in the game, but you can beat someone up whether it is part of a mission or you are robbing them. You can do almost anything in the game making it flexable. You do not have to help your planet. You can become a double agent and betray your planet, or use being a double agent as a way to deliver information to your planet.
Taking out your waste is chemical waste that you produce in your home or space ship. Everything is customizeable in the game. Getting sick means that you do not take care of yourself or that you ate something that does not compile with your stomach and you have to go to the hospital. When you kill someone in the game, the police come after you and try to send you to jail. You can also start public and private rebelions/uprises in the game.
I hope that clarifies most of it for you. We are still making the editor for the game right now so we can put in all the entities into the moon base world to get the game going.
Thank you for the links Iron Chef, I will be looking into that to see if I can get anything from those for ideas. I think I will be changing the maps thing around. I will be talking to the team about that. We only have 4 people right now that are full time working, and we have 3 that are independently working.
Built4U Games
Taking out your waste is chemical waste that you produce in your home or space ship. Everything is customizeable in the game. Getting sick means that you do not take care of yourself or that you ate something that does not compile with your stomach and you have to go to the hospital. When you kill someone in the game, the police come after you and try to send you to jail. You can also start public and private rebelions/uprises in the game.
I hope that clarifies most of it for you. We are still making the editor for the game right now so we can put in all the entities into the moon base world to get the game going.
Thank you for the links Iron Chef, I will be looking into that to see if I can get anything from those for ideas. I think I will be changing the maps thing around. I will be talking to the team about that. We only have 4 people right now that are full time working, and we have 3 that are independently working.
Built4U Games
Good news! We have just completed the level editor, now we are just making it GUI. Here is how the project is going so far:
V.0.01: Level Editor
V.0.02: Level Editor Complete w/ GUI
V.0.03: Player with controls
V.0.04: Save/Load
V.0.05: Added NPC and items
V.0.06: Talking and pause/inventory system
V.0.07: Store and realtime system, money system added
V.0.08: Interactivity Improved, new in-game objects
V.0.09: New NPCs, minigames started
V.0.10: Debugged version, entities complete with new npcs, objects, and minigame one completed.
I will release a demo once all of this is done. After the demo is released, I will start looking for modelers.
Built4U Games.
V.0.01: Level Editor
V.0.02: Level Editor Complete w/ GUI
V.0.03: Player with controls
V.0.04: Save/Load
V.0.05: Added NPC and items
V.0.06: Talking and pause/inventory system
V.0.07: Store and realtime system, money system added
V.0.08: Interactivity Improved, new in-game objects
V.0.09: New NPCs, minigames started
V.0.10: Debugged version, entities complete with new npcs, objects, and minigame one completed.
I will release a demo once all of this is done. After the demo is released, I will start looking for modelers.
Built4U Games.
October 03, 2005 06:17 PM
Stop lying about what you are doing, you have nothing but yet you keep starting these threads under different accounts saying you have a story, then all of sudden you have a team, and then a day later the editor is written, then the next day its looking for publishers. Stop wasting peoples time.
Christopher. Seriously mate, you need to get a grip on reality. It's just not possible to make a game like you're describing with the resources you have available.
You need to set your sights on something *much* simpler. Forget '12 large maps', forget 'non-linear missions', forget 'near infinite possibilities', forget '20 min-games', and forget '50 NPCs with their own homes'.
The problem that you have, is that having never made a game before, you don't know what's involved, and how much work it is.
To start with, why don't you try and use you're idea to just make '1 small map', with '1 linear mission'. Make it into something fun, playable, and most importantly, complete.
You need to set your sights on something *much* simpler. Forget '12 large maps', forget 'non-linear missions', forget 'near infinite possibilities', forget '20 min-games', and forget '50 NPCs with their own homes'.
The problem that you have, is that having never made a game before, you don't know what's involved, and how much work it is.
To start with, why don't you try and use you're idea to just make '1 small map', with '1 linear mission'. Make it into something fun, playable, and most importantly, complete.
I tend to agree here, but I think it is possible for you to complete this. it will take forever, though, and if you don't get some early success, you will become discouraged and fail. recommend getting the game playable as soon as possible, and as often as possible after that. Get a guy walking around on the screen before you even think about having levels, much less editing them.
The game will be simplistic, but it will have many posibilities. I have made many games before. I can give you links to all of them with descriptions and everything about them. I can even give you the source code to the games. I make games, and I will prove it with a level editor for the game in a week or two. I will also prove it with screens of the GUI in a week or two. I will also be able to give you a demo in a month or two. I can make games and I have.
October 04, 2005 08:09 PM
Ok you offered, please post the links, dying to try your games out.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement