DeleD
I was recommended this as a simple 3D modeller, and on installing it that claim appears to be true - I've never seen a modeller I could get to do ANYTHING without reading a manual, wheras I could do a few things within 5 min with this. All normal things I'll find some tutorials (any good links?) but I ahve one immediate problem: DeleD seems to want to work with big models - ie vertex units measured in 100s or thousands. For my project, I want the vertex data to be in metre-space, so a vertex at (1,0,0) is 1m from the origin. Most models are just a few metres in size, but if I scale my models to such a size and export as .X, the models are knackered. This happened both exporting my own simple models, and importing and immediately re-exporting an existing .X model. Is this a bug or is there some world setting I need to tune somewhere? One other thing was that when I loaded a simple hierarchy - just a base with a turret on top - it seemded to be treated as two separate meshes. Looking at the exported version seemed to confirm that the hierarchy had been destroyed, and two meshes just stored in the one file. This is actually not a problem for my current plans but I wondered if it is within DeleD's power to understand mesh hierarchies? Are there many DeleD users here - can you offer any good sites for resources?
1) Deled stores all vertices in integers and communicates with plugins the same apparently. your best bet is to scale it upon loading.
2) no idea.
2) no idea.
Boris The Sneaky Russian
No way - that is crazy! I can actually scale my model from a size of ~100 to a scale of ~2 and it looks fine in the modeller so I thinl it must internally use floats. But exporting int data could explain it - why would anyone do such a stupid thing though?
About the bad scaling, yep, seems to be a problem with DeleD itself. A long time ago, when it was totally free, and there wasnt a commercial version, I created a q3 bsp to deled DMF application. The problem I had, was that my importer needed to rescale the map when converting it to DeleD format, because It would look to small (or too big? dont remember).
About resources for DeleD, why dont you try asking in their forums?
About resources for DeleD, why dont you try asking in their forums?
Quote:
Original post by d000hg
No way - that is crazy! I can actually scale my model from a size of ~100 to a scale of ~2 and it looks fine in the modeller so I thinl it must internally use floats. But exporting int data could explain it - why would anyone do such a stupid thing though?
Hi there, I'm one of the DeleD programmers. Indeed DeleD uses floats internally and exports integers to DMF files. This seemed like a good idea at the time (a few years ago) but we will be outputting floats to DMF files in the next version of DeleD.
Btw, our .x importer and exporter are being work on. You can download a new version of the importer plugin at our site (http://www.delgine.com). :)
About mesh hierarchies: DeleD is a static modeller (no animation) and doesn't work with hierarchies.
DeleD 3D Editor - http://www.delgine.com
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