Advertisement

New FPS Idea

Started by September 29, 2005 05:19 PM
1 comment, last by Obscure 19 years, 4 months ago
Ok, in this FPS game, we are trying to integrate some new stuff. Here it is. 1. User based difficulty/gameplay: We want the gameplay to reflect the users gameing style. If you complete every mission in a level, and have a high hit % and low death rate, then you enemies will get a small AI boost adn unleash new and more powerful weapons on you earlier in the game, serving as a reward and a curse because the enemy has the guns, but once they are dead, you have the guns at your disposal. 2. Cause and affect: When you are playing te game, you will have a chice of where you want to progress, somewhat like Star Fox 64 where you chose which planet you wanted to go to. The games storyline would depend on how you play these levels, and which order you play them in. So, choosing to go and liberate one city may get you some new stuff, but then the other city you ould have liberated is now swarming with enemies that are now prepared for your attack. Another thing is some sort of side missions (still affect the main gameplay). In these side missions, you will be given a choice to do it or not to. If you do help say, a drifting ship that needs repair, they could come back later in the game with some new weaons they have found, or additional reinforcements for you. Well, those are our ideas, tell me what you think.
"Chaos is the score upon which reality is written." - Henry Miller.http://emn1ty.deviantart.com
It sounds great, but nothing sounds new :)
Advertisement
Quote:
Original post by Kest
It sounds great, but nothing sounds new :)
Ditto - alternate paths and the like have been around since Amiga days. Still it is nice when it is done well as it adds greater replay value. "I wonder what I get if I go that way first?"

Dan Marchant - Business Development Consultant
www.obscure.co.uk

This topic is closed to new replies.

Advertisement