Getting your game published as an indie
also, sorry if this sounds harsh but:
Quote: I have a great game that is an FPS, but it would never compete with Unreal or any of the other big guys.if it can't compete with those, its unlikely you'll get a publishing deal with anyone but an indie publisher.
www.veritysystems.com
www.cddimensions.com
Don't forget about having to ship it across the country to reail distribution centers though. You don't want thousands of copies just sitting around not making you money.
If your game is a casual, puzzle type game i would suggest submitting it to portals like Realarcade. They will sell the game for you and already have a large amount of customers and advertising of which you dont need to do yourself. They will however take a cut of the sales.
If your game is directed to a more niche userbase the best bet is to probably publish it yourself. As long as you arent hoping to live off the sales this option isnt really that bad. Just set up a website for the game and use a company like ShareIt to deal with the credit card authentication. Shareit also submit your game to several download sites like Download.com for you.
A service like VGSmart might be useful if you are publishing it yourself also, check them out.
Quote: I would like to know when you should present your work to the publisher and what to tell them.
You present to a publisher when your game is finished and you tell them what makes your game better than similar games out there.
This may be the link that BorisTSR was talking about ActivisionValue
Quote: Original post by M-WorksIs the game complete?
I am really having difficulty with trying to get games published as an indie game developer. I am having many obstacles. I would like to know when you should present your work to the publisher and what to tell them. I have a great game that is an FPS, but it would never compete with Unreal or any of the other big guys. What should I do about that?
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
Also, how would I send a game to ESRB for it to be rated? Would I just send it to them with information about the game and expected audiences to buy, or would I have to contact them at a special e-mail address or something?
[Edited by - M-Works on September 26, 2005 3:02:00 PM]