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asIScriptContext member setReturnDword

Started by September 19, 2005 12:28 PM
1 comment, last by Rich Farmbrough 19 years, 2 months ago
I'm trying to use some existing code that calls setReturnDword and other asIScriptContext methods, that no longer seem to be in either 2.4 or 2.1 downloaded from angelcode. Hints appreciated.
The interface to get/set parameters and return values for the generic calling convention was moved to the asIScriptGeneric interface.

Just to show some examples on how they work now, I'll show you the test cases used to test this feature. Note that this code may not be ideal, and should not be followed like a tutorial.

#include <stdarg.h>#include "utils.h"using std::string;namespace TestGeneric{#define TESTNAME "TestGeneric"int obj;void GenFunc1(asIScriptGeneric *gen){	assert(gen->GetObject() == 0);//	printf("GenFunc1\n");	int arg1 = (int)gen->GetArgDWord(0);	double arg2 = gen->GetArgDouble(1);	string arg3 = *(string*)gen->GetArgObject(2);	assert(arg1 == 23);	assert(arg2 == 23);	assert(arg3 == "test");	gen->SetReturnDouble(23);}void GenMethod1(asIScriptGeneric *gen){	assert(gen->GetObject() == &obj);//	printf("GenMethod1\n");	int arg1 = (int)gen->GetArgDWord(0);	double arg2 = gen->GetArgDouble(1);	assert(arg1 == 23);	assert(arg2 == 23);	string s("Hello");	gen->SetReturnObject(&s);}void GenAssign(asIScriptGeneric *gen){//	assert(gen->GetObject() == &obj);	int *obj2 = (int*)gen->GetArgObject(0);//	assert(obj2 == &obj);	gen->SetReturnObject(&obj);}void TestDouble(asIScriptGeneric *gen) {	double d = gen->GetArgDouble(0);	assert(d == 23);}void TestString(asIScriptGeneric *gen){	string s = *(string*)gen->GetArgObject(0);	assert(s == "Hello");}void GenericString_Construct(asIScriptGeneric *gen){	string *s = (string*)gen->GetObject();	new(s) string;}void GenericString_Destruct(asIScriptGeneric *gen){	string *s = (string*)gen->GetObject();	s->~string();}void GenericString_Assignment(asIScriptGeneric *gen){	string *other = (string*)gen->GetArgObject(0);	string *self = (string*)gen->GetObject();	*self = *other;	gen->SetReturnObject(self);}void GenericString_Factory(asIScriptGeneric *gen){	asUINT length = gen->GetArgDWord(0);	const char *s = (const char *)gen->GetArgDWord(1);	string str(s);	gen->SetReturnObject(&str);}bool Test(){	bool fail = false;	int r; 	asIScriptEngine *engine = asCreateScriptEngine(ANGELSCRIPT_VERSION);	r = engine->RegisterObjectType("string", sizeof(string), asOBJ_CLASS_CDA); assert( r >= 0 );	r = engine->RegisterObjectBehaviour("string", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(GenericString_Construct), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterObjectBehaviour("string", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(GenericString_Destruct), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterObjectBehaviour("string", asBEHAVE_ASSIGNMENT, "string &f(string &in)", asFUNCTION(GenericString_Assignment), asCALL_GENERIC); assert( r >= 0 );    r = engine->RegisterStringFactory("string", asFUNCTION(GenericString_Factory), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterGlobalFunction("void test(double)", asFUNCTION(TestDouble), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterGlobalFunction("void test(string)", asFUNCTION(TestString), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterGlobalFunction("double func1(int, double, string)", asFUNCTION(GenFunc1), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterObjectType("obj", 4, asOBJ_PRIMITIVE); assert( r >= 0 );	r = engine->RegisterObjectMethod("obj", "string mthd1(int, double)", asFUNCTION(GenMethod1), asCALL_GENERIC); assert( r >= 0 );    r = engine->RegisterObjectBehaviour("obj", asBEHAVE_ASSIGNMENT, "obj &f(obj &in)", asFUNCTION(GenAssign), asCALL_GENERIC); assert( r >= 0 );	r = engine->RegisterGlobalProperty("obj o", &obj);	COutStream out;	engine->SetCommonMessageStream(&out);	engine->ExecuteString(0, "test(func1(23, 23, \"test\"))");	engine->ExecuteString(0, "test(o.mthd1(23, 23))");	engine->ExecuteString(0, "o = o");	engine->Release();	// Success	return fail;}} // namespace


You may also want to take a look at the Change Log to get an idea of the other changes that have occurred.

Regards,
Andreas

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Ah! Many thanks WitchLord, I found the references in the change log, and read it, but did not interpret it correctly! Light goes on!

Rich.

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