object loading code
Hi,
I know there are some great libraries out there that do everything you could ever want for an opengl program, but I always found it difficult to work with all that code that you don't need.
So I have written my own ase loader. It loads objects from ase files, but more importantly it saves the objects to bin files, so the next time you load the object, the process is significantly faster. Drawing the object on screen in an opengl program is also easy (one function call).
I hope this helps someone, and I'm looking forward to your feedback.
Check it out here
Follow the programming link.
Quocain
Edited by - Quocain on 12/17/00 2:26:37 PM
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