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Pointsize

Started by December 16, 2000 09:14 PM
0 comments, last by Bleakcabal 23 years, 11 months ago
glPointsize doesn''t seem to have any effect in my code ? I tried playing around with both glEnable(GL_TEXTURE_2D) and commenting/decommenting glEnable(GL_POINT_SMOOTH); glDisable(GL_POINT_SMOOTH); glLoadIdentity(); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBegin(GL_QUADS); glColor4f(0.0f, 0.8f, 0.0f, 0.8f); glVertex3f(6.0f, -4.0f, -15.0f); glVertex3f(8.0f, -4.0f, -15.0f); glVertex3f(8.0f, -6.0f, -15.0f); glVertex3f(6.0f, -6.0f, -15.0f); glEnd(); // glEnable(GL_POINT_SMOOTH); glBegin(GL_POINTS); glColor4f(1.0f, 0.0f, 0.0f, 0.8f); glPointSize(15.0f); glVertex3f(0.0f, -0.0f, -15.0f); glEnd(); // glDisable(GL_POINT_SMOOTH); glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); WHO DO THEY THINK THEY''RE FOOLING : YOU ?
WHO DO THEYTHINK THEY'REFOOLING : YOU ?
You can''t use glPointSize() inside of a glBegin() / glEnd() pair.

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