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auxDIBImageLoad()

Started by December 16, 2000 07:04 PM
13 comments, last by RedMage 23 years, 5 months ago
Hi, I''m using: Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland Which has worked fine for OpenGL tutorials 1 through 5. But when I try to compile my code while following tutorial 6, my compiler (linker actually) complains with the following: Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland Error: Unresolved external ''auxDIBImageLoadA'' referenced from C:\HOME\REDMAGE\C\OPENGL\LESSON06.OBJ What''s the deal with that? Any help/tips would be appreciated.
Have you added glaux.lib to the list of libraries that get linked?

Dan

Dan

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I have the same compiler as you do, and trust me, you won''t be able to get it to work with our version of Borland.

Look at his tutorial on loading TGA files, it works perfectly.



http://www.gdarchive.net/druidgames/
Although I have a glaux.h include file, I don''t have a file glaux.lib. I didn''t know I needed one, all other openGL calls have been working fine so far. Where do I get this missing library and does anybody know why it wasn''t already included? I guess I''ll be using TGA files from here on out. Thanks
Now I feel like a total ditz... I cannot find any tutorials on that site. :/
Go here: Tokens, Extensions, Scissor Testing And TGA Loading.



http://www.gdarchive.net/druidgames/
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Or go here:
http://sites.netscape.net/ptrpck/borland.htm
if you want to use glaux
Don''t use GLAUX, it is dead.
But it is the easiest way to check out some of the tutorials.
Personally, GLAUX just confused me. The TGA loading code provided a much more understandable explaination of texture loading, since they don''t rely on another library to do it for me.

Since I read (and based my code off of) the TGA code and not the BMP code I know how to load raw data from my library files et cetera.



http://www.gdarchive.net/druidgames/

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