auxDIBImageLoad()
Hi,
I''m using:
Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland
Which has worked fine for OpenGL tutorials 1 through 5. But when I try to compile my code while following tutorial 6, my compiler (linker actually) complains with the following:
Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland
Error: Unresolved external ''auxDIBImageLoadA'' referenced from C:\HOME\REDMAGE\C\OPENGL\LESSON06.OBJ
What''s the deal with that? Any help/tips would be appreciated.
Have you added glaux.lib to the list of libraries that get linked?
Dan
Dan
Dan
I have the same compiler as you do, and trust me, you won''t be able to get it to work with our version of Borland.
Look at his tutorial on loading TGA files, it works perfectly.
http://www.gdarchive.net/druidgames/
Look at his tutorial on loading TGA files, it works perfectly.
http://www.gdarchive.net/druidgames/
December 16, 2000 07:20 PM
Although I have a glaux.h include file, I don''t have a file glaux.lib. I didn''t know I needed one, all other openGL calls have been working fine so far. Where do I get this missing library and does anybody know why it wasn''t already included? I guess I''ll be using TGA files from here on out. Thanks
Now I feel like a total ditz... I cannot find any tutorials on that site. :/
December 16, 2000 09:59 PM
Or go here:
http://sites.netscape.net/ptrpck/borland.htm
if you want to use glaux
http://sites.netscape.net/ptrpck/borland.htm
if you want to use glaux
Personally, GLAUX just confused me. The TGA loading code provided a much more understandable explaination of texture loading, since they don''t rely on another library to do it for me.
Since I read (and based my code off of) the TGA code and not the BMP code I know how to load raw data from my library files et cetera.
http://www.gdarchive.net/druidgames/
Since I read (and based my code off of) the TGA code and not the BMP code I know how to load raw data from my library files et cetera.
http://www.gdarchive.net/druidgames/
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