Quote:
Original post by Dobbs
I don't know why some people here have been focusing on gameplay through combining "features of games that have sold well", since that's a much weaker version of gameplay through combining "features of games that are generally recognized as well designed". That's the real argument. Not all popular games are well designed, and not all well designed games are popular.
And I agree this debate would be more interesting if Siolis were to post a design doc for some constructive criticism.
Well said, dobbs. I couldn't think of putting the effort into developing a game design without it being something that was so near and dear to my own view of what kind of game I would like to play, even if some features of other games were adapted creatively or mechanically to my original design. Otherwise, why make such a long, sustained effort, fraught with economic, technical and market challenges without following your creative path in the first place?
Ad