Normals out of four points
If I have four variables that store the points of a quad, how can I calculate and use the face and vertex normals?
Thanks!
-David
December 15, 2000 12:30 AM
http://nate.scuzzy.net/normals/normals.html Talks about normals and vertex normals.
u only need ANY 3 points from the 4 points to calculate the normal. to get the vertex normals 4 smoother shading u also need the faces that surrond that polygon
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
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