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Original post by c-Row
Adapting to an enemy's technology doesn't have to mean to be able to only recreate his weapons and equipment. Well, try to capture it! If you engage them in a space fight, let one of their ships survive and then invade it. Usually, a player would just blow up the enemy vessel, since most of the time there is no point in sending expensive invading troops just to add that one more ship to your fleet. With a reward like this, a player would think twice about destroying such a great source of new technology.
Nice idea. I'm also working on a 4X type game , so am quite merrily scouring this forum looking for good ideas to rip off ( err , allow myself to be influenced by ). I remember playing a strategy game where you could only research certain things once you'd seen one of your opponents using it , and then you could slash the research time quite dramatically if you could get your hands on a working model.
How about at least one of your ships has to survive the battle , in order to send to you their sensor readings ( or whatever ) of your opponents new toy?
Each race would choose a certain research path at the beginning , and the only way you could build things from a different path would be by capturing or trading for them ( want a level 2 energy shield? Capture a ship with one , and send it to your labs for examination - or trade , or send spies to steal). But that will only let you build what ever it is you've captured ( or gone up against in battle ). Of course , the more technology from a certain path you've managed to assimilate , the greater chance of your scientists being able to research stuff from it by themselves , without needing to be 'inpsired' by their opponents stuff first.
If you see what I mean