Quote:Original post by MENTAL
Quote:Original post by GroZZleR Space/Air dogfight - Plausible, I suppose. What would be persistant though?
|
EVE-Online. Everyone shares the same universe - no sharding or anything, and the playerbase is constantly breaking records for the most amount of people online at once. |
I play EVE Online and it's certainly not dogfighting in my books. Dogfighting in games means instant response, instant control. Basically a FPS in the air / space... something like TIE Fighter.
Quote:Original post by Oluseyi
Quote:Sports - Takes way too much coordination. No one wants to play a linebacker, everyone wants to be the quarterback or receiver. A big fantasy league is possible, but you can find some free webbrowser game for that. |
Ultimate Baseball Online
I think the idea has potential; it just has to be intelligently pursued. Some games (basketball, hockey - except for goalie) lend themselves better than others (football, soccer, tennis) because everyone plays, but then you have the problem of what to do with substitutes (who wants to pay to play benchwarmer?) and how to handle things like injury and spectatorship. Then again, you start out most MMORPGs as a fairly insignificant character...
|
Thanks for the link, I haven't seen that one before. I think we can agree that baseball is an exception to the rule, in this case. The batting order is strictly enforced, as is positioning. Everyone's going to get a chance to bat which will, by default, remove the issue of ball / puck hogging and a lack of cooperation on the offencive team.
Quote:Original post by Oluseyi
Quote:Space/Air dogfight - Plausible, I suppose. What would be persistant though?
FPS - Same as above.
RTS - A huge map with 100 - 500 players per map? What happens when you log out? You can't win a game of that size in one sitting and any AI is going to play like ass and get you killed. He who sleeps less wins. |
... MMORTS example...
|
A squad based RPG could be considered a strategy game, but it's more or less the same game with extra avatars to control. It would still definitely work, however.
When you start adding commanders to issue orders, that's where the game will break down. We've all played Counter-Strike on a public server:
"Rush A, I've got a flashbang to lead. Someone follow it up with a smoke grenade and we'll win." What usually happens? They'll usually rush B, just to be dickheads.
I could see navy commanders launching cruise missiles at their own troops - or perhaps even a field lieutenant painting an artillery marker in the path of a teammate lieutenant's troops. You can't have players coordinating together on a massive scale and not expect things to go horribly, horribly wrong. Perhaps I'm too pessimistic.
Quote:Original post by Oluseyi
Quote:Pokemon - Definitely the best. |
Actually, on this I disagree. Pokémon is just like racing in this regard: the ability to play competitively online and maintain a rankings leaderboard seems to be all that's necessary. I can't quite wrap my head around what would persist in this game - unless you're talking about basing the MMO on the cartoons/films/novelizations (I assume there are novelizations, given the franchising wonder Pokémon is). |
I see this one being the easiest to branch out into because it's fairly similar to any other MMO. You would raise and train your pet(s) much like you advanced yourself in any other MMO. PvP would take the form of pet duels. You could setup an economy for pet supplies and services (grooming? kennels?). There really wouldn't be much of a difference between a fantasy MMO and a pokemon MMO, just the focus on your pets instead of on you.