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More MMO, Less RPG

Started by September 02, 2005 04:33 PM
29 comments, last by Vanquish 19 years, 5 months ago
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Original post by MENTAL
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Original post by GroZZleR
Space/Air dogfight - Plausible, I suppose. What would be persistant though?


EVE-Online. Everyone shares the same universe - no sharding or anything, and the playerbase is constantly breaking records for the most amount of people online at once.


I play EVE Online and it's certainly not dogfighting in my books. Dogfighting in games means instant response, instant control. Basically a FPS in the air / space... something like TIE Fighter.

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Original post by Oluseyi
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Sports - Takes way too much coordination. No one wants to play a linebacker, everyone wants to be the quarterback or receiver. A big fantasy league is possible, but you can find some free webbrowser game for that.

Ultimate Baseball Online

I think the idea has potential; it just has to be intelligently pursued. Some games (basketball, hockey - except for goalie) lend themselves better than others (football, soccer, tennis) because everyone plays, but then you have the problem of what to do with substitutes (who wants to pay to play benchwarmer?) and how to handle things like injury and spectatorship. Then again, you start out most MMORPGs as a fairly insignificant character...


Thanks for the link, I haven't seen that one before. I think we can agree that baseball is an exception to the rule, in this case. The batting order is strictly enforced, as is positioning. Everyone's going to get a chance to bat which will, by default, remove the issue of ball / puck hogging and a lack of cooperation on the offencive team.

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Original post by Oluseyi
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Space/Air dogfight - Plausible, I suppose. What would be persistant though?

FPS - Same as above.

RTS - A huge map with 100 - 500 players per map? What happens when you log out? You can't win a game of that size in one sitting and any AI is going to play like ass and get you killed. He who sleeps less wins.


... MMORTS example...


A squad based RPG could be considered a strategy game, but it's more or less the same game with extra avatars to control. It would still definitely work, however.

When you start adding commanders to issue orders, that's where the game will break down. We've all played Counter-Strike on a public server:
"Rush A, I've got a flashbang to lead. Someone follow it up with a smoke grenade and we'll win." What usually happens? They'll usually rush B, just to be dickheads.

I could see navy commanders launching cruise missiles at their own troops - or perhaps even a field lieutenant painting an artillery marker in the path of a teammate lieutenant's troops. You can't have players coordinating together on a massive scale and not expect things to go horribly, horribly wrong. Perhaps I'm too pessimistic.

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Original post by Oluseyi
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Pokemon - Definitely the best.

Actually, on this I disagree. Pokémon is just like racing in this regard: the ability to play competitively online and maintain a rankings leaderboard seems to be all that's necessary. I can't quite wrap my head around what would persist in this game - unless you're talking about basing the MMO on the cartoons/films/novelizations (I assume there are novelizations, given the franchising wonder Pokémon is).


I see this one being the easiest to branch out into because it's fairly similar to any other MMO. You would raise and train your pet(s) much like you advanced yourself in any other MMO. PvP would take the form of pet duels. You could setup an economy for pet supplies and services (grooming? kennels?). There really wouldn't be much of a difference between a fantasy MMO and a pokemon MMO, just the focus on your pets instead of on you.
Generally speaking I don't necisarrily mean Poke'mon the franchise...

I call it Poke'mon because when its mentioned everyone has an instant idea of what you're talking about. Just like Kleenex, or Q-tips.

I personally would prefer a much more robust Monster Trainer game.

You level up your pet, choose which attacks/abilities it learns, and by doing certain things you can then choose to mutate specific portions of it to change it even more. There is alot of potential to this idea, but it specifically IS NOT the franchise Pokemon
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
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Things like the FPS idea, and the dogfighter idea, are things that would be used in the multiplayer section of thoses types of games.

However thoses types of games could have their multiplayer re worked so it felt more MMORPGish. You could get money from winning matches, and buy extra stuff fro your plane, or new armour, or new guns etc, and get paint jobs etc to customize your plane etc.
Am I the only person who'd rather see more RPG and less MMO? [sad]

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Hey I'm all for more RPG.

I won't tell you how pissed I am that FF12 is going to be more MMO-ish than previous games (not counting 11).

Gone are the random encounters and turned based system.

Now its going to be something more akin to MMO's where the monsters roam the countryside and you have to fight them or sneak past them.



But I also love MMO style games. The complaint is that the games coming out are cookie cutter. I want to see some more variety in the area...

Its like when systems first launch and it seems like 80% of the first string titles are nothing but sports games.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
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Original post by superpig
Am I the only person who'd rather see more RPG and less MMO? [sad]


No. I'm for more Role Playing Games and less Roll Playing Games.

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Original post by robert4818
I won't tell you how pissed I am that FF12 is going to be more MMO-ish than previous games (not counting 11).


I haven't been keeping up with the press releases. How is it going to be MMOish without being MMO? I'm confused...

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Gone are the random encounters...

Huzzah! I hated the random encounters in Final Fantasy. I guess you can say it isn't the same game without them, but maybe now I'll actually enjoy walking around on the world map.

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...and turned based system.

Depends what they replace it with before I cheer again.

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Now its going to be something more akin to MMO's where the monsters roam the countryside and you have to fight them or sneak past them.

Like in Chrono Trigger? No more random encounters, huzzah! [grin]
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No more like the monsters in Final fantasy 11, EQ, EQ2, etc.

If it was like chrono trigger I would be all Huzzah!, but it seems more like the MMO combat system.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
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Original post by robert4818
No more like the monsters in Final fantasy 11, EQ, EQ2, etc.

If it was like chrono trigger I would be all Huzzah!, but it seems more like the MMO combat system.


Sorry, I'm a bit confused since I don't play MMORPGs; exactly what is the MMO combat system like, and why is that a bad thing? From what I've read, the main thing I'd hate about MMORPG combat is that the battles have little meaning other than levelling up your character or getting new loot, but in a single player RPG that wouldn't be the case.
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Original post by Trapper Zoid
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Original post by robert4818
No more like the monsters in Final fantasy 11, EQ, EQ2, etc.

If it was like chrono trigger I would be all Huzzah!, but it seems more like the MMO combat system.


Sorry, I'm a bit confused since I don't play MMORPGs; exactly what is the MMO combat system like, and why is that a bad thing? From what I've read, the main thing I'd hate about MMORPG combat is that the battles have little meaning other than levelling up your character or getting new loot, but in a single player RPG that wouldn't be the case.


Not that I've played 11 or EQ, but I'm wondering how it's impossible to have 'battles have little meaning other than levelling up your character or getting new loot' in a single player RPG?

And from the MMORPGs [and what I assume are games with MMORPG like combat] I've played, I'm rather wondering how they're going to work multiple characters into the [realtime] combat...

Sounds disappointing.

The reason that the market is saturated with MMORPGs is that an MMO by definition always has the main aspects of an RPG. Lemme give you an example by using one of the suggestions in your post.

Racing Game- This would probably involve your racing other cars and earning cash to buy upgrades to your car. You could race the computer or challenge other players. Perhaps as you won more you as a driver would improve statiscally. Once you got enough cash you could buy a new car entirely.

To me, this sounds like an MMORPG with racing as its main gameplay instead of combat.

To clarify:
-Persistant characters that improve with continued play
-Cash that can be used to give your character new stuff
-Player vs. Player competition as an alternative to racing

Essentially, any MMO game you make will be an RPG.
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