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Billboarding method ...

Started by December 12, 2000 07:05 AM
5 comments, last by Amber 23 years, 11 months ago
What is billboarding method? if that is possible, with example Email: sergey_k@gala.net
it''s just draw polygons so they always face the camera no matter which direction they''re facing. you can download a demo of it off of my site.

JoeMont001@aol.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
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i once found a tut on nate.scuzzy.net. its a good one if you''ve good knowledge of basics

cyanide.
[size="1"]----#!/usr/bin/perlprint length "The answer to life,universe and everything";
btw, my method is A LOT simpler than nate''s. if you would like the source code just e-mail me.

JoeMont001@aol.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
I don''t think you can get much simpler than taking the transpose of a matrix and then building two vectors out of it, which is what that site does. Post your method here so everyone can see it.
Sorry, but I agree with Julio, since I''ve done it only using OpenGL commands !!
I just get the camera rotation angles and apply the same rotation to each particle (it''s in my particle engine).

My Web Page
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hi julio,
please send me the tut at san_the_big_man@hotmail.com
i would very much appreciate some other code.

thanks in advance,
cyanide.
[size="1"]----#!/usr/bin/perlprint length "The answer to life,universe and everything";

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