glBegin(GL_LINE_STRIP);
for (i=0; i<=30; i++)
glEvalCoord1f((GLfloat)i/30.0);
// I want to be able to retrieve the generated coordinate
// each loop iteration.
glEnd();
Evaluator's
Does anyone know how to retrieve the coordinates generated during beizer curve evaluation using native gl commands. My math skills aren't quite up to the point I understand the formula that generates them (less someone knows of some pratical examples I can try out), so if there's a way to retreive them during evaluation that anyone's willing to share that would be dandy.
Thanks in advance.
- Bill
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement