Quote:
Original post by clayasaurus
You're better off joining happypenguin.org game of the month to make better games for linux so people switch.
Thank you clayasaurus, you just gave me a huge flash of inspiration (whether you know it or not [grin])! The current problem with Linux hardware support, etc. is that not enough people use Linux for the big corporations to think about supporting it, and not enough big corporations support it for many people to think about using it. One of the biggest problems is, yes, drivers. They are sometimes unstable, lower performing, but this is not really the case with nVidia's drivers as they are quite excellent (and only crash irregularily when emulating through Cedega). However, many other companies provide lower-quality drivers (*cough* ATi), or no drivers at all. These companies would probably provide better/more drivers if more people used Linux (as was mentioned).
The only thing(s) holding back people from using Linux is gaming, as Linux is suitable for gaming but there aren't many games (oh, and the fact that many people don't know much about Linux or have the misconception that it takes a crapload of geekiness and weeks of time to set up a Linux box, which can be true but, with modern installers, is more often not). Why aren't there many games? Because game developers don't develop for Linux. So how do we encourage game developers to develop for Linux? I think the OP's gamedev distribution might be of some use here... by simplifying game development-specific tasks, maybe we could get more companies to join in? Just a thought (a long one).
[edit] My point was probably lost in the long rant, so I'll summarize it here:
If a gamedev-oriented distro were to be made, and it encouraged more people to make Linux (or cross-platform) games, then more games would likely be made and more people would use Linux.Now, to go off-topic a little bit. Unfortunately, Mr. AP is correct in saying that
sometimes, there can be an 80% or more decrease in performance when running games from wine/Cedega (specifically that I've noticed, Guild Wars slows to a halt in towns and outposts, although I haven't tested this in my Windows to make sure if it's just Linux). However, many times more there will be no difference, or even an increase (as someone else said).
And about the GUI - if you really want to, you can program an app that uses gaim-remote so that, when you press the single, large, red-colored button on it, it will open gaim. Windows does have a better GUI in some respects, but Linux definitely has a better GUI in others. The GUI thing is really personal preference, but if you ask me, putting more functions into less buttons (which is basically what the AP was talking about, from my viewpoint) isn't an example of good interface design. Eventually we'll end up with, "Welcome to gaim. Press the big red button to sign on. Once signed in, press the big red button to list your buddies. CTRL+click the big red button to talk to a buddy. SHIFT+click the big red button to log out. ALT+click the big red button x number of times to select the x-th buddy. etc", which will be a big mess. Clean, simple, fast is what I prefer, not 'easy'. And come to think of it, Windows isn't 'easy' either. It's not all that intuitive, it's just so widely used that it's accepted as being 'easy' and 'intuitive'. I'm not an MSN expert, but I don't think there is a one-button command for starting a chat, voice-chat, and webcam to one predetermined buddy.
Just my view on the matter. Cheers!