The one-stage FPS
Just a thought here. A tangent in a way from the Island train of thought...but a different idea so a different concept. Games such as Driver and GTA use one stage and run through many possible missions. Has anyone played, or would anyone play a FPS game that uses the same concept. Though, it might not be as big as the driving versions...of the idea...maybe just a large island.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Are you talking a Battle Royal style game? If you are i cant really see how you could seperate the island into multiple missions unless it was huge
August 14, 2005 01:44 PM
Isn't Operation Flashpoint the sort of FPS you mention? Its missions are based on three (for being stored in a computer) huge islands, though the missions are not seemless like in GTA. An addon to OFP called Resistance even is based on only one slightly bigger island, with a campaign that has some dynamic elements.
Oddworld: Stranger's Wrath (XBox) is about the closest I've seen. Streams everything on the fly so you never see a loading screen or end of level, and tends to have quests similar to an RPG where you'll keep returning to the same village a few times. Very good game too. [grin]
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August 14, 2005 02:45 PM
Quote:
Original post by Anonymous Poster
Isn't Operation Flashpoint the sort of FPS you mention? Its missions are based on three (for being stored in a computer) huge islands, though the missions are not seemless like in GTA. An addon to OFP called Resistance even is based on only one slightly bigger island, with a campaign that has some dynamic elements.
Yeah. Operation Flashpoint had 3 big islands and it was really fun playing it because you had a lot more freedom than in any other fps.
Most FPS games, Each stage is whole unto itself. Once completed it moves on to the next stage.
In Driver and GTA you have a large Setting, and the stage is carved out of the pre-set map. So the goal is to get from point A to point B.
Imagine creating a game like this only instead of driving its going to be a FPS.
The concept is sort of along the lines of Spiderman 2 as well.
In Driver and GTA you have a large Setting, and the stage is carved out of the pre-set map. So the goal is to get from point A to point B.
Imagine creating a game like this only instead of driving its going to be a FPS.
The concept is sort of along the lines of Spiderman 2 as well.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Quote:
Original post by robert4818
Most FPS games, Each stage is whole unto itself. Once completed it moves on to the next stage.
In Driver and GTA you have a large Setting, and the stage is carved out of the pre-set map. So the goal is to get from point A to point B.
Imagine creating a game like this only instead of driving its going to be a FPS.
The concept is sort of along the lines of Spiderman 2 as well.
I see a problem with the moment to moment core interactivity that may not translate well. Driving is fun, especially if it satisfies the wish fulfillment of breaking laws and rules (driving up on the sidewalk, dangerous weaving between cars). Spiderman, GTA and Driver also share the issue of risk versus control-- you could crash, or fall if you do it wrong. I suspect this creates a background level of micromanagement that people find fun, depending on how complex it is. (Spidey also gets a wish fulfillment boost for flying/swinging and crawling walls, which is big-time childhood fantasy)
Walking/running needs these elements, especially if its an FPS. A sneaker might work in a massive, hostile environment. The reason I think you get led by the nose in missions (and most people, even a mission-hater like myself don't mind) is because it cuts out all the boring stuff that has no challenge.
Now, your island could be flooded with enemies, with one-stage missions interspersed. That might be really cool, kind of ambient hack & slash mixed with directed, purposeful action. But otherwise, you need to make it fun to get from point A to B.
--------------------Just waiting for the mothership...
Quote:
Original post by Wavinator
Now, your island could be flooded with enemies, with one-stage missions interspersed. That might be really cool, kind of ambient hack & slash mixed with directed, purposeful action. But otherwise, you need to make it fun to get from point A to B.
A zombie infested island perhaps? Or a Day Of The Triffids city of london in chaos?
[size="1"][[size="1"]TriangularPixels.com[size="1"]] [[size="1"]Rescue Squad[size="1"]] [[size="1"]Snowman Village[size="1"]] [[size="1"]Growth Spurt[size="1"]]
True.
I suspect doing a game like this would end up being some sort of RPG/FPS hybrid.
Metroid Prime popped into my head after writing up this idea...but the big difference with Metroid is it ends up being a series of stages that end up forming a whole world.... Kind of a backwards approach.
It could be something along the lines of a one-stage Sam Fisher, or Perhaps Metal Gear.
There really isn't a whole game idea here...just some thoughts on it.
I suspect doing a game like this would end up being some sort of RPG/FPS hybrid.
Metroid Prime popped into my head after writing up this idea...but the big difference with Metroid is it ends up being a series of stages that end up forming a whole world.... Kind of a backwards approach.
It could be something along the lines of a one-stage Sam Fisher, or Perhaps Metal Gear.
There really isn't a whole game idea here...just some thoughts on it.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
This topic is closed to new replies.
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