Quote:Original post by sunandshadow I was trying to make the point that a small, circumscribed setting is BETTER than an infitinte or sprawling setting because it's more structurally sound and encourages deeper worldbuilding, more sustained character development, and interactivity between game objects. |
But is better really a word that applies? I don't think you're filled with the level of wanderlust that I am. When I play a game that allows me to roam far and wide what seduces me into continuing the experience is anticipation and my own imagination. In the old Elite games, which were I think randomly generated, I could set down on dozens of worlds and look at the sky change. It didn't matter that there was next to nothing there, it was satisfaction of wish fulfillment-- an experience I can never have in my life. Same for wandering the lands of Morrowind.
Now your ideal wish fulfillment may be a world of great depth. But what is this depth? When you're exploring characters, history, environments and personalities, aren't you exploring a complex, textured kind of
inner space? Maybe we're doing pretty much the same thing? Because both experiences would be interacting with an idealized model of complex material that we're familiar with. When I see geography and stars that reflects what I've read about, it satisfies my desire for exploration. Because I know the galaxy is immense, it doesn't bother me that I might be seeing lots of the same thing.
Something similar might be true for you when you interact with a small, complex but constrained environment. You explore inward, we world wanderers explore outward.