texture management problems
Hi guys
Well, my engine is crashing and i''m pretty sure that the crash problem is something related with the textures.
I have about 10 diferent textures in my world, and around 1000 lightmaps (16x16 size ), and the engine crashes. If i don''t load one of those 10 textures, the engine runs nicely.., but i''m still having problems in believing that this is filling the video card memory, 32Mb of video card and it''s filled by this? The lightmaps aren''t even rgb, they are black and white (lumincance).
I think that putting all the lightmaps in one file, it should help, but even so, can you understand what''s wrong here ??
Is there any texture management that could be done to avoid a crash ??
Bruno
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