E3 or GDC?
Which event would be the best to attend, if someone was looking to showcase a game demo to potential publishers?
Thanks,
Darkan
Sir Darkan Fireblade
Either is good, provided that you book appointments in advance. Just turning up is a waste of time as the people you need to see will be booked solid.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
Take a look at these guys:
These Guys
And read about what I've learned about them Here
Best of Luck,
Adventuredesign
These Guys
And read about what I've learned about them Here
Best of Luck,
Adventuredesign
Always without desire we must be found, If its deep mystery we would sound; But if desire always within us be, Its outer fringe is all that we shall see. - The Tao
IMO it depends on your stage of development. The GDC will be alot more forgiving if you are at a rough demo stage. Given that the target audience are Game Developers, one would expect a more knowledgable crowd.
I've never been to E3, but my take is that is the place to take a really robust demo or a nearly completed product. The chances that you will met another person who understands your games and it's subtlties is way smaller there and thus you have to present a very complete and stable demo...excuses such as "DX9.0c came our right in the middle of development and thus we had to redo our shaders" will hold water at the GDC, but I suspect will earn you blank looks at E3.
So my advice is GDC for early demo and E3 for late demo/early beta.
Also, the GDC gives you a chance to do booth or poster or even a session, all ways to get publishers and the public to notice your product, for if you can get the crowd talking about your game, you better believe it will get to the publishers ears (another strategy that is easier to pull of at the GDC than E3)
I've never been to E3, but my take is that is the place to take a really robust demo or a nearly completed product. The chances that you will met another person who understands your games and it's subtlties is way smaller there and thus you have to present a very complete and stable demo...excuses such as "DX9.0c came our right in the middle of development and thus we had to redo our shaders" will hold water at the GDC, but I suspect will earn you blank looks at E3.
So my advice is GDC for early demo and E3 for late demo/early beta.
Also, the GDC gives you a chance to do booth or poster or even a session, all ways to get publishers and the public to notice your product, for if you can get the crowd talking about your game, you better believe it will get to the publishers ears (another strategy that is easier to pull of at the GDC than E3)
Quote: Original post by fastlane69But his target audience is publishers not developers so a rough demo isn't an option.
The GDC will be alot more forgiving if you are at a rough demo stage. Given that the target audience are Game Developers...
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
Quote: Original post by adventuredesign
Take a look at these guys:
These Guys
And read about what I've learned about them Here
Best of Luck,
Adventuredesign
Your report on GC '05 was an excellent read, adventuredesign. Lots of useful information in there, indepedent of Game Connection.
Much thanks for the link,
-Razorguts
AB HarrisEngineer, RG Studios
It depends on your ability to get appointments/meetings with the decision makers you are trying to reach. Either will be fine to attend, if you have the connections or can use “Game Connection” (great write-up Adventuredesign) to schedule meetings.
Both are overly crowd and fill schedules fast, but GDC is a little more laid back. Generally, you’ll have more opportunities to make the 30 second escalator or pre-session pitch at GDC, which may lead to a full meeting, but this is still hit-or-miss. Dan is right; it is best to setup your appointments ahead of time.
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