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Story in MMORPGs

Started by August 07, 2005 06:28 AM
9 comments, last by methulah 19 years, 6 months ago
My MMORPG project is basically based around interactive programming (link[sorry, it's just a WIP]).

We are working very hard to create a system where popular and powerful players can literally take positions of power, where they get a stronghold-like managing system. They can just as easily wage war against other factions, indeed the whole design is faction based.

We are working on getting a _good_ instanced quest system where results effect the world. One thinng that worries us is that with the success of games like WoW, it seems that players just want to sit around spawn camping mobs 'til they level. Does anyone think there is a market for a game with an actual dynamic world where the player can be involved on multiple levels?
[email=django@turmoil-online.com]Django Merope-Synge[/email] :: Project Manager/Lead Designer: Turmoil (www.turmoil-online.com)

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