All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
22
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Collision detection
NeHe Productions
Affiliates
Started by
BeyondDeath
December 06, 2000 03:10 PM
-1
comments, last by
BeyondDeath
24 years, 2 months ago
BeyondDeath
Author
122
December 06, 2000 03:10 PM
ok, quick ... probably easy question, is it possible to make the tutorial 31 code able to detect collision''s on the outside of a cube rather than the inside ... basically is what i need, or will that take a whole new set of code...
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
WWH - Sub-texel Accuracy
Graphics and GPU Programming
Bringing World War and Communist Propaganda Back to Life
Visual Arts
Making a Game Engine: Transformations
Math and Physics
Indie Games Con 2004 - Shovels, Consoles, Coin-Op, and Portals
Event Coverage
fmx/07 Coverage- Day One/Day Two
Event Coverage
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top