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someone design a game

Started by July 25, 2005 08:08 AM
8 comments, last by Sandman 19 years, 6 months ago
for my site please i cant pay ya but will advertize your services
Uh oh.
Current Project: Espion Online
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We only have to design it?

Ok then.

The Haunter
Platformer. You play a ghost, who lives in a haunted house (haunted by you, that is). You have to float through the house, and scare the occupants. The aim is to scare them enough that they will actually move out, so you can finally get some rest. Doing certain things takes willpower - making a dull thud doesn't take much, making a scream takes slightly more, leaving an unwashoutable bloodstain takes some more, becoming visible takes even more, becoming visible in a scary form takes even more, slamming a door is even harder, making an object float is hardest.

The occupants are a family - husband, wife, and two fairly young children.

When you scare a family member, you get willpower. Your willpower also regenerates gradually over time.

The family's fear level will gradually decrease over time. They will also be less scared if you keep doing the same thing over and over again (eg, if you only ever slam doors, they'll get used to it and start to ignore it).

When the family's fear level is high enough, they will decide to pack their bags, and you will finally be able to get some peace and quiet.

John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
That sounds quite good actually...
[email=wastedhours@gmail.com]-steve[/email]_______________________Freelance Game Journalist / Designer / Occasional Game Developer[GamingHours.com] [RandomlyAccessed]
I'd love to see a game where it's a largish village.

You have to make the village prosper. The only way to do this is to watch it and after a week you must choose some one to kill. You have to make a prosperous village before you kill half the inhabitants.

So each week you watch and then decided who would be best to kill off. It would not always make game play sense to kill off the bad guys. You might need a matyr, or kill off a overprotective mother so you could get a strong leader etc.

I'm writing a book about How To Make An RPG, check it out! | Blog

You control a tomb raider who faces dangers in beautiful and perilous scenarios around the world - imagine Greek temples, Egyptian sphinxes and Atlantis.

Combating fierce animals and solving difficult puzzles necessary for continuing onward the tomb raider is not only fast, limber and very clever but also a busty and beautiful female with long brown hair and a to-die-for body.
"We confess our little faults to persuade people that we have no large ones." -Francois de La Rochefoucauld (1613 - 1680). | My blog
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Here's my pitch: You're a game developer. You have a small team. You have to manage expenses, team members, contracts with publishers, and marketing. On top of that, you have to design a game for some kid's website.
Im losing the popularity contest. $rating --;
Woah still not closed? XD

Dude, even if you want that and most people would say things like they have, you are in the wrong forum. There is a help wanted thingie you might want to check out. Oh, also that forum has a nice FAQ that I think you should read if you want people to take your seriously.
Quote:
Original post by Coz
Dude, even if you want that and most people would say things like they have, you are in the wrong forum. There is a help wanted thingie you might want to check out. Oh, also that forum has a nice FAQ that I think you should read if you want people to take your seriously.


This is the correct answer. (although I liked JohnBSmall's haunter game, a kind of platformer version of Ghost Master)

This topic is closed to new replies.

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