Problems with Textures and full screen
Hello,
I have some problems with textures when i am switching to Fullscreen mode the
textures are scrambled and some of them go over eachother but when i am in window mode with the same resulotion of my screen (1024X768X32) is is like a full screen but the textures are ok.
i took the source code of switching to full screen from here i am including them here:
BOOL Application::changeToFullScreen(int width,int height,int bpp)
{
DEVMODE dmScreenSettings; // Holds the display settings.
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width; dmScreenSettings.dmPelsHeight = height; dmScreenSettings.dmBitsPerPel = bpp; dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
//trying to change to full screen
if(ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
return FALSE;
}
return TRUE;
}
i am sending the function 1024,768,32
Thanks in advance
BlackRyder
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