Advertisement

Music in gameplay

Started by July 12, 2005 08:41 PM
13 comments, last by Trapper Zoid 19 years, 7 months ago
Can anyone point me in the direction of some games that feature music heavily in the gameplay? (not just ominous music playing when you are near baddies, something more) I have been trying to come up with something interesting to do with the music in my game.
Um Space Channel 5; Dance, Dance Revolution don't they ring a bell?
Advertisement
Donkey Kong, with the drums, Raz, Sinko De Miyo,
http://technologyrants.blogspot.com/
I guess I should have been more clear. I didn't mean a "music game", but a game where music is important to gameplay (and not hitting buttons to music or stuff like that)
rayman 2
Morrowind has very good music that changes according to your situation.
If at first you don't succeed, call it version 1.0You don't stop playing because you get old; you get old when you stop playing.
Advertisement
parappa the rapper is always a classic and Lumines I've heard adjusts its soundtrack to fit in with how you're playing. I would suggest unity as well, but thats been canned. [sad]
Quote:
Original post by Stru
I guess I should have been more clear. I didn't mean a "music game", but a game where music is important to gameplay (and not hitting buttons to music or stuff like that)


Well, I'm not sure what you mean; hitting buttons to music makes it pretty much as integral to the gameplay as you can get! [smile]

Space Channel 5 is a pretty good example of a game where the music is tightly coupled to the entire flow of the game (including hitting buttons to the music, but it seems even deeper than that to me).

Then there's games like Vib Ribbon, where you choose the music and the gameplay changes.

Or are you looking for more dynamic music systems that are influenced by the gameplay (art influenced by gameplay is my passion! I love stuff like this!). In that case, I recommend pretty much anything by Lucasarts (or Lucasfilm, as they once were) before they entered the pre-canned CD music era. Games like Monkey Island 2, X-Wing, TIE Fighter and Dark Forces had a MIDI music sound track which changed like a film score to be relevant to the gameplay (to a greater extent than Morrowind).

Another example is in the latest Zelda game (Wind Waker), particularly when you are sword fighting those purplish shadow floating swordsmen strangely reminiscent of Ganondorf in Zelda: Ocarina of Time. The music is extremely well integrated into the game of 'energy blast chicken' you have with that guy.

Maybe if you rephrase the question a bit I'll know exactly what you are looking for, and I'll list some more games. Dynamic music is something I really, really love!
Guitaro man, beat mania, rez, para para paradise
<a href="http://www.gurumatt.com> Online Portfolio
I think the OP is getting at something along the lines of:

"Can any of you point me towards a game that does some imaginative stuff with the soundtrack. Where the music is integral to the game play. More so than just a sound track that plays as back ground music. However, I'm not trying to design a rythem game...Something more along the lines of an action/adventure/platforming/rpg/fps/etc. game where the music gives clues on how to do things, or how certain situations should be handled."


Maybe I'm putting to many words in his mouth...but that's what I think I'm seeing.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.

This topic is closed to new replies.

Advertisement