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Base Male Model, for Characters

Started by July 05, 2005 06:24 PM
5 comments, last by dcosborn 19 years, 7 months ago
Well, first human model for a game.....its extrememly generic, lacking of real features, but it's supposed to be as it is a base model to sculpt characters out of. Comments?
your character is a little anatomicaly incorrect. i suggest that you make everything below the waist about 1/3 times bigger and i suggect that you make the torso about 4/5 the height it is right now. i'm bad at estimating but the idea still remains the same. everything below the waist needs to be a little bigger and the torso needs to be a little shorter. but that is only my opinion and others may and probably will think differently.
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In general, an adult male will be 8 heads high. That leaves 7 heads for the rest of the body. - you've got about 5 for the body which makes your model look more child-like. In general, an adult female will be about 7 heads high.

But despite these technical problems it looks like you know your way around a modelling program :)
do unto others... and then run like hell.
Hey, thanks for the replies.

I just use this model for, well, I guess you would call it a blank.

But yeah, looks anatomically awkward now.
I'll post some screens of real characters that I've used this base for later.
That's not a bad start. A depending on what look or style you were going for I wouldnt too much worry about being anatomically correct at this stage. But what I can tell you is that from the looks of it, that model would not deform so well when animated.

Placing a few cuts in the proper places such as knees, ankles, underarms, etc will help :) Dunno if you plan on animating it though.

Keep it up

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Yeah, there's points along the joints for deformations.

Animations looks gross when an entire arm bends at once.....
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Post a picture of the wireframe. The smooth shading hides all of the subtle things that you might want critiques on.

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