Please help me nut this idea out...
My pet project for the new year is going to be a "game" (not
specifying genre here) that is split into 3 acts.
It is quite possible that the game will have an ancient greek
theme, but if any other old cultures take my fancy then I will
use them instead (actually, chinese culture appeals to me today).
The first act sees the player taking part in some (historic?)
military campaign, which is shown as a series of "diary entries".
Each diary entry is an enactment of a significant event in this
campaign, where the player''s actions determine the outcome.
Of course, this act''s events take the shape of a branching tree
where the outcome of an event decides the events to come. More
importantly, this first act will have the player make certain
decisions that shape the character in following acts.
The player returns from the conflict and is recieved by the
people in accordance with their actions, but something is
amiss in the land. The second act ensues with the player to
discover (through various means depending on how they fared in
act I) the cause of the nation''s unrest.
Obviously, the third act sees the player on a crusade to set
the world right again, hopefully being suprised by some amazing
(though completely believable) twist in the end.
Now, combat in this game is meant to be dramatic and story driven
with a real sense of danger involved, so their is no "draw weapon
button". Instead, the game enters combat through dialogue, with
the player being able to issue & accept challenges, & even
sneaky rogue type NPC''s will yell some sort of warning before
they pummell you.
Combat itself is very simple, arcady, and realtime. You are
either f**ked, or you are not f**ked. If you get hit in a
vital spot, then you are f**ked. simple.
There are no animals or goblins to fight, most opponents are
human warriors, some may have supernatural ability.
Hmm, If it was Chinese then it could have some kung-fu moves
in it, and some non-lethal combat...
I think maybe a lightning fast kung-fu & magic showdown with an
evil spirit might be cool too (must.. stop.. brainstorming..)
Anyway, if anyone has bothered reading all this, I was wondering
if anyone had comments on what would suck here. My
suck-o-meter seems to be broken. You may have noticed that a
lot of the story is missing. That''s because I haven''t got drunk
and thought that bit up yet...
----------"i think that all this talking and such is paining my head to astounding annoyance" - Erick"Quoting people in your tag is cool. Quoting yourself is even cooler" - SpazBoy_the_MiteyDisco Love For Everyone
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