Quote:
Original post by Ranger Meldon Quote:That idea only works if the player is worth spying on. It's utterly ridiculous to think that someone spied on me while I was out slaying the group of diseased dire rats for the little starving village. Nobody cares but me and the village. But often in such games, you could get back to the small impoverished village and they would already know about the fact that you did the deed, as well as knowing about any other heroic deeds you did along the way. It's stupid. Now, I can see where it could be used as an element of distinctive coolness to find out indirectly that some king must have hired an invisible, teleporting agent to watch your progress.
Original post by MSW
Come on folks, you have wizards that can teleport and cast invisablly spells. That makes for near perfect "information brokers" whom secretly spy on the player, or other things of intrest...If anything, developers arn't fully exploreing the possabilities with the systems they have.
It's stupid? Hardly, in fact its entirely plauseable. I think its pathetic that some enterpriseing guild of wizards haven't thought of information brokering before.
Players spend much of a CRPG out gathering information, talking to NPCs, exploreing and mapping the landscape...It would be expected that some enterpriseing groups of wizards, spies, and such would be gathering and selling information...from general maps, the real secrets of that spooky cave outside of town, to gossip of whom is sleeping with the prince...and in a game world where the practice of magic is as common as cell phones and the internet: its not like spyware cares if you are a nobody or not...just step outside the box and think about it for 2 seconds and you could come up with all sorts of gameplay possabilities.
Maybe the player is employeed by one of these information brokering guilds. Maybe one of these guilds is attempting to spread misinformation about the player. Maybe there is a hidden war between two or more of these guilds. Maybe one or more members of such a guild are corrupt, useing the info for thier own gains. Maybe such a guild is secretly giveing bad info inorder to start a war between opposeing kingdoms.
You already have a means (use of magic to spy) and a motive (need to explore, discover, gather info) ... and hell publishers are already makeing $$$ on selling game guides in addition to the game itself ... so exactly why is it stupid?