Ah, sorry , the link for further reference . You are right, it should be here :)
http://www.digitalpreservation.gov/formats/fdd/fdd000067.shtmlTake a look under Sustainability factors / licensing and patent claims
Heh, seems that i have started something like a flamewar because of WMA :D
That was not my goal . And i don´t want to follow that line . My primary goal was to find informations if WMA has the same per unit Licensing than MP3 , and if i can use it in my game . Which is solved for now.
The question which codec to use is another story . And everybody has to decided it by itself .
So forgive me , but i will not upload an example. I would have to keep it at my page then for further reference . Which would mean to block around 50 MB of my webspace. 50 MB too much ;)
The test can be done by everbody at its own by using a song, encoding it to the formats ,and listening then. Maybe a good idea to use different styles. From Jazz, Classic , Pop, Rock ... .
The pros and cons of the codecs is anyway a thing of another thread i think ...
For me this visible volume changing in OGG was just one point. Another point is that i don´t use a language but an Authoring Tool to create my game. It has a Direct Show Extension. But no extra OGG Extension . So i would have to provide the OGG Codec separately . And the User would have to install it . Which isn´t the case with WMA . Most Windows PC´s has this codec installed . One point less to worry . Because Users , well, i receive even mails about problems how to unzip my Zipfiles . And now tell such an user how to install a codec ... ;)