Quote:Original post by GoraxI was just thinking about V:TM after I wrote that post. That was a good game, but it still lacked the beastly qualities of the vampires (at least to me). Then again, it is a fairly old game, so throwing people around while still having it look moderately realistic, wasn't really an option (and it still required you to be good (although it was funny to see your character go berserk and kill everybody around him)). |
The V:TM cRPGs hardly represent the gameplay of the PnP version.
Yes, they translated the rules system, and that's something I am happy about because I like the Storyteller system, but the problem is that a lot of the cool bits that you get in the PnP version are just too hard to implement in the cRPG without the risk of breaking the game (for instance, in Vampire: Bloodlines, they had to abandon the level 3 Obfuscation power, Mask of a Thousand Faces, which allows you to turn disguise yourself into anyone, cos it was just too powerful for the game).
The atmosphere and the style of games that V:TM and the World of Darkness allow is very much dependent on the quality of the Storyteller.
It's very easy to turn a game into a fragfest with Ancient roaming the streets throwing cars at each other and ripping humans from limb to limb, if you don't have the right players.
That's one of the problems of judging a PnP roleplaying game. It's not so much the rules that make it good, but rather the kind of atmosphere they are designed to create.
In the case of Vampire, it's all about becoming more and more powerful, while simultaneously eroding your soul and turning into not much more than a feral beast in search of blood.
Which is why I think it would make a good source of inspiration.
Wraith the Oblivion would be even better, as the gameplay revolve around you constantly battling your Shadow, while trying to reach Transcendence.
The underworld is a dangerous place, and your Shadow can help you to overcome some obstacle, but ultimately its goal is to corrupt you and turn you to Oblivion. Most of your unlife is spent trying to get back to what you knew, while constantly being reminded of what you lost, what you can never have again. The only future for a Wraith is to finally end it all. Some lucky few find the way to transcend and become God knows what (nobody came back to tell), while most are simply swallowed by the all devouring Oblivion.
It's a deeply psychological game. Probably why they didn't keep it, too.
-----------------------------Sancte Isidore ora pro nobis !