What do you think of ROGue LIB?
Hey all! ROGue LIB alpha 4 is coming out soon, and I am in a rut. I cannot think of anything useful to add! I have had 1 person even talk to me about ROGue LIB. I need to know what you think of it! What do I need to add? Does anyone REALLY use it? If not, what can I do to make it useful?
Remember, you don''t have to use the window creation function. It does automate most of the code, but it is not the only thing available! Alpha 4 offers well over 80 functions for you to use! World loading should come out soon, maybe at alpha 5 or 6. Take advantage of them.
Please respond.
L8r,
The Rainmaker
I think it''s amazing. Definitely a huge contribution to the OpenGL community.
ive alpha4 down now, and it looks great, except the zip with the game in is corrupt (just send it later)
next time i''ll code something in opengl (in reall opengl, not sc3d_gl.dll or win32+opengl), i''ll try it with your code.. now with .3ds loadings and so its going really big and great.. i currently just dont have any opengl-project ..
btw, nice to see you in the forum NeHe
just 3 things arent there:
ROG_BSP my_bsp=LoadBSP(char* text); //like this
ROG_OCTREE my_oct=LoadOCTREE(char* text); //like this
LINKED_LIST my_lL; //dont know how to implement
just a little joke, rainy
we wanna play, not watch the pictures
next time i''ll code something in opengl (in reall opengl, not sc3d_gl.dll or win32+opengl), i''ll try it with your code.. now with .3ds loadings and so its going really big and great.. i currently just dont have any opengl-project ..
btw, nice to see you in the forum NeHe
just 3 things arent there:
ROG_BSP my_bsp=LoadBSP(char* text); //like this
ROG_OCTREE my_oct=LoadOCTREE(char* text); //like this
LINKED_LIST my_lL; //dont know how to implement
just a little joke, rainy
we wanna play, not watch the pictures
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia
My Page davepermen.net | My Music on Bandcamp and on Soundcloud
What is the URL(inal for it??
-DA
-DA
"You think that''s air your breathing now?"
Thanks everybody, its great to get some feed back. Haha dave, but in fact you will be happy to learn that alpha 5 will come with a tile-based world loader. In fact, the code is 80% done and works great. It is based on the code on my website, Biendschmofan''s Tutorials of OpenGL Glander, which I hate to say is dead. It is still up though, and so check out the tutorial.
Now as far as the site url goes, I have been sending the most recent alphas to Jeff(NeHe) where he puts it up in the news. I want to see how many hits I get though, and want a set url, so I am posting it on my site. If the zips are corrupted, tell me.
Thanks!
L8r,
The Rainmaker
Now as far as the site url goes, I have been sending the most recent alphas to Jeff(NeHe) where he puts it up in the news. I want to see how many hits I get though, and want a set url, so I am posting it on my site. If the zips are corrupted, tell me.
Thanks!
L8r,
The Rainmaker
RainMaker: Looks like you''re doing DemoGL all over again (but perhaps you''re focussing on games while I''m focussing on graphical demos )
If you need hints what to add to roguelib, check the demogl featurelist at www.demogl.com.
--
Get productive, Get DemoGL: http://www.demogl.com
If you need hints what to add to roguelib, check the demogl featurelist at www.demogl.com.
--
Get productive, Get DemoGL: http://www.demogl.com
--
Get productive, Get DemoGL: http://www.demogl.com
Get productive, Get DemoGL: http://www.demogl.com
That was sort of arrogent, Otis, but I hate to say that you do have a nice lib there. I like you play on words(demOgl), too. Yeah, ROGue LIB is meant to be for games, and isn''t quite that far along. Remember, I have yet to release a BETA, so give me a break. I am just trying to estabilish a good system before I go to beta 1, at which time I will focus on individual subjects. Which reminds me, what should I focus on next? What advanced method would you like most?
L8r,
The Rainmaker
L8r,
The Rainmaker
Oh no, please please don''t get me wrong here I wasn''t trying to be arrogant. You put up a tremendous amount of work in a _very short time_. I think that has to be said.
If your lib is more pointed towards games, then you should include features that make it easy for users to create games, so (I dunno if you have that yet, I''ve checked the api briefly) but a DirectInput wrapper would be a topnotch feature.
Also a functionset to render a HUD easily would be ok. -> not only simple text but a true orthogonal rendered overlay that is always on top, period.
But I also think that what you have is pretty solid and has enough features to get people started. What''s key is: good docs for all functions, clean .h includefile so people shouldn''t have to search for the functionheaders or for constantdefinitions. I think if you focus on that you''re pretty well set with what you have at the moment. Good luck, m8
--
Get productive, Get DemoGL: http://www.demogl.com
If your lib is more pointed towards games, then you should include features that make it easy for users to create games, so (I dunno if you have that yet, I''ve checked the api briefly) but a DirectInput wrapper would be a topnotch feature.
Also a functionset to render a HUD easily would be ok. -> not only simple text but a true orthogonal rendered overlay that is always on top, period.
But I also think that what you have is pretty solid and has enough features to get people started. What''s key is: good docs for all functions, clean .h includefile so people shouldn''t have to search for the functionheaders or for constantdefinitions. I think if you focus on that you''re pretty well set with what you have at the moment. Good luck, m8
--
Get productive, Get DemoGL: http://www.demogl.com
--
Get productive, Get DemoGL: http://www.demogl.com
Get productive, Get DemoGL: http://www.demogl.com
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