Custom Writing Software - Opinions Needed!
So a concept artist could attach his drawing for the location they are currently at and the characters in scene.. This way the 3d artists could benefit from this also.
Other than that, any kind of graphing utility that could show character conflict over time would be really helpful. That might be more complex than you want to do, though.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Arkantis: I am going to add a Graphics section to the Program where any and all graphics can be included and the program can keep a list of those graphics files and animations with specifications and descriptions for searching sorting and inserting into the ARCs/Maps/Characters or even the story if it is desired.
SnS: I will make sure that my Templates do not limit the user. I will try to make a quick and easy template creator which will allow you to determine what gets exported and in what format. As for the Character Conflict Timeline. I can create a Character Relationship State Diagram and the states will have times and reacurrenses based either on game timing or on a simple sequence of events. I can also make it so the State Diagram can be viewed as a Timeline of reltionship states and transitions.
But of course all this will take a bit of doing and from the little I have now it might take a while but I hope with your feedback and help with features I can move along at a good pace and have something for your use in no time-at-all!
As for the character conflicts, what I was thinking is that the player could define some themes which would be explored through the story's conflict. Each theme would have a positive side, a negative side, and a neutral point in the middle, and you could set each character's position on the issue at the start of the story. Then the graph would show how the characters encounter one another, and how this affects their positions on the issue.
For example: The theme is force vs. persuasion. Character A wants to use force, while character B wants to use persuasion. Now if character A and character B have the same goal, they will argue about whether force or persuasion is the best way to accomplish the goal. OTOH, if A and B have opposite goals they will use their force and persuasion against each other. In either case, the author uses the conflict to make a statement about the effectiveness and morality of force and persuasion: that one works and the other doesn't, or both are necessary, or neither is necessary, AND that one is good and the other bad, or both are good, or both are bad. As a result ofthe conflict, the characters may have changed their positions on the issue. A may have switched to persuasion, B may have switched to force, both may have switched, or one character may have been killed, eliminating their opinion on the issue. The idea is that each character is a vector, and the vector theory of physics can be used to graph their collisions and resultant changes in the vectors.
Well, this is just what I have been thinking about recently because I read a book on the subject: _Vector Theory and the Plot Structures of Literature and Drama_ by Cynthia Joyce Clay. Like I said, it may be too complicated.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
You could think of them as either Levels or Chapters.
For Example:
Take for instance your game starts off with your character stranded on an island
and he has to complete some tasks in order to either get off the island on a boat, a balloon, or on a griffin.
The story arc builder would allow you to create new levels or events to different ARCs in each case. Of course this isn't going to be an RPG generator so I was just going to give you a graphical representation of where each state is and a way to organize and keep track of what is in each
Arc or Level or Chapter
If there is a more commonly used term then I'll change what I call it.
The ARC builder and view is sort of an overall High Level depiction of your story and where the player can go within your world.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I updated the prototype with a few GUI additions.
Download Limited Prototype
Also, I know a guy named Kristoffer who is also working on a how-to-write program, although it's not game-oriented. Would you like his email so you can talk to him?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.