Advertisement

reflection

Started by November 24, 2000 07:14 AM
0 comments, last by ogl 24 years ago
Hi I''ve been trying to implement stencil buffer and reflection for my own application using lesson 27 from the tutorial - I just wondered if you can use it for scenes that don''t use texture mapping at all because I tried it and firstly changes my scene and doesn''t give a very good effect thanx
yep there should be no prob with/without textures most cards only have a hardware accelerated stencil buffer at 32bit colour though. check my site under pong for a stencilbuffer reflection example

http://members.xoom.com/myBollux

This topic is closed to new replies.

Advertisement