All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Z-fail Stencil Shadows
NeHe Productions
Affiliates
Started by
BGCJR
June 11, 2005 08:41 PM
2
comments, last by
kusma
19 years, 8 months ago
BGCJR
Author
100
June 11, 2005 08:41 PM
I need the source code for z-fail stencil shadow volumes with capping. Bobby
Game Core
Cancel
Save
BGCJR
Author
100
June 15, 2005 03:05 PM
Anyone?
Game Core
Cancel
Save
Advertisement
kusma
170
June 15, 2005 03:12 PM
check this out.
http://developer.nvidia.com/object/fast_shadow_volumes.html
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Long Time Noob. on his last leg
Games Career Development
Another better idea than GTA (change my mind)
GDNet Lounge
Unit Vector
Math and Physics
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Soft-Edged Shadows
Graphics and GPU Programming
Really Fast Software Blending
Graphics and GPU Programming
How to find gaming jobs in six seconds
Game Design and Theory
Unity DOTS Life Tutorial entities 0.4.0 #4 Interfacing ECS and GameObjects : Update Entities 0.8.0
Engines and Middleware
Bilinear Texture Filtering – Artifacts, Alternatives, and Frequency Domain Analysis
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top