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Original post by TechnoGoth
I quite like super pigs idea of adjusting the cameras distance from the main character based on who open the current area is. Standing on open hill the camera is far enough for you to see for miles. crawling through a narrow cave the camera so close you can almost touch it.
You're talking about zooming in and out as things pass in front of the camera? Or just zooming based on a certain set area? A forest is open, it's just cluttered. Zooming could easily be performed by the player when they see they are about to enter a forest area. But I fail to understand how it would improve the situation. The trees are still passing between the player and camera. Perhaps less of them, but is that worth the cost of barely seeing five feet in front of you? Unless we're referring to a Hitman cam. But that's not about zooming in, that's gluing the camera to the player's back. Which is a completely different type of game.
Thanks again