My game design - gameplay design
Can any one help me on my game design ? And an link to an game_play design can be found here: http://evolutionvault.net/forum/viewtopic.php?p=6#6 Tell me what you think. And how to improve it. [Edited by - Pr3t3nd3r_007 on June 3, 2005 5:54:23 AM]
I just skimmed this briefly. I'm confused by the link you provided, which appears to go to a forum that also has a link. I don't think you're looking for feedback on Galactic Dream, because that looks done (?).
I love space games, so I'm interested in ANY design in this direction. But I'm not sure what area you want comment on.
Also, I strongly encourage you to take a look at spelling. The massive number of errors sends the wrong message (that maybe this is a newbie project, or that you are not serious enough to be professional).
I love space games, so I'm interested in ANY design in this direction. But I'm not sure what area you want comment on.
Also, I strongly encourage you to take a look at spelling. The massive number of errors sends the wrong message (that maybe this is a newbie project, or that you are not serious enough to be professional).
--------------------Just waiting for the mothership...
It is far from done. The link ... www.evolutionvault.net/galactic_dream/design/game_play.htm
I done many parts of the game but the gameplay ... i'm not sure there is one yet.
I'm searching for feedback about how to make the game realy fun and addicvive. How much life sould have the units. How much damage sould them make. Rate of fire. Other stufs that i didn't take in to consideration. How you could achieve an atractive gameplay.
About the last part i'm trying.
I done many parts of the game but the gameplay ... i'm not sure there is one yet.
I'm searching for feedback about how to make the game realy fun and addicvive. How much life sould have the units. How much damage sould them make. Rate of fire. Other stufs that i didn't take in to consideration. How you could achieve an atractive gameplay.
About the last part i'm trying.
Quote:
Original post by Pr3t3nd3r_007
How much life sould have the units. How much damage sould them make. Rate of fire. Other stufs that i didn't take in to consideration. How you could achieve an atractive gameplay.
You might start by roughing out progressively tougher enemies, and progressively more powerful weapons to fight them with. A simplified example would be:
Weakest Enemy - 100 health - 10 damage (when it hits you)
Middle Enemy - 300 health - 25 damage
Strongest Enemy - 500 health - 50 damage
Weapon 1 - 25 damage (when it hits enemy)
Weapon 2 - 50 damage
Weapon 3 - 75 damage
And then test the game with those parameters for a while. Is it too easy? Increase or lower the different variables and retest until it feels challenging.
Quote:
Original post by Pr3t3nd3r_007
About the last part i'm trying.
An easy fix for a lot of problems is just running the text through a spellchecker. You might try googling "freeware wordprocessor" or something like that. I use 602Text from the 602PC Suite.
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About the stats of the units plz look a litle at the link where i have writen some ideia's.
The word processor. Amazing. How many spelling mistakes are ...
Thx.
The word processor. Amazing. How many spelling mistakes are ...
Thx.
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