Without An Antagonist
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
The Wedding Banquet, Finding Neverland, Hero, Memento, Catch me if you can, Forrest Gump, American Beauty, Beautiful Mind, Saving Private Ryan, Three Kings, The Aviator, ...
Finding Nemo, Kiki’s Delivery Service, Perfect Blue, Millenium Actress, Monster Inc., Tokyo Godfathers, Beauty and the Beast, Area 88, ...
The most ancient form of writing without antagonists (or even characters) is poetry. So if you know how to write a poem you will know how to write a story without any antagonist.
Quote:
An antagonist contributes to plot by causing a problem for the protagonist to struggle against and a target which can be battled and defeated decisively, making for a dramatic climax.
An antagonist is a concentration, manifestation, or personification of a set of believes or a point of view in an argument. In your statement, the Force is what causes the conflict, not the Representation of the Force. An antagonist is a choice of representation for the Force.
When a painter look at a blank canva, they don't compose the painting thinking in terms of characters. You might say that a painting doesn't have a plot. That is not true. For strong paintings, there is still rising action, climax, and resolution, as you discover what the painter is try to convey through the image.
Quote:
an·tag·o·nist (n-tg-nst)
n.
Something, such as a muscle, disease, or physiological process, that neutralizes or impedes the action or effect of another.
for example Hamlets antagonist was his inability to take early action leading to his infamous "to be, or not to be" monalogue..the "fatial flaws" found in most of shakespears tragities were antagonistic in nature.
My deviantART: http://msw.deviantart.com/
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
For instance in beauty and the beast the antagonist is Gaston who represents the prejudice and discrimination that Belle and the beast face from society. The defeat of Gaston represents overcoming this obstacle.
In your example of the Hallelujah Trail from your description I would say the 40 Wagon Loads of Alcohol was the antagonist
.
Quote:
how would you represent overcoming Society's prejudice against and non-acceptance of a family without concretizing society in the form of some social leader?
One way you could achieve this by having a wedding being the antagonist. If the two main characters where trying to get married, then societies prejudice could be represented by the two main characters difficulties in organizing and pulling off the wedding.
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
What about charriots of fire? Is the chronometer an antagonist? Is it the time limit? Is it the other runers, that are only discovered rather late in the movie? Is it the solitude the preacher has to face, in order to run? Is it his own pain? Is there nothing to overcome?
I think it can be done, it's in the plot design approaches and techniques you employ, and how you employ them in concert or opposition to each other.
Adventuredesign
Always without desire we must be found, If its deep mystery we would sound; But if desire always within us be, Its outer fringe is all that we shall see. - The Tao
Quote:
Original post by sunandshadow
Estok - so how would you represent overcoming Society's prejudice against and non-acceptance of a family without concretizing society in the form of some social leader?
Is your Society a one dimensional Force that only represent prejudice? Who is not accepting a family?
"without concretizing society in the form of some social leader?" This is a non-clause.
Reflection of a society exists in all level of the society. Think about the stories about vietnam war veterans. You don't need social leaders to represent a society. You may get a better result if you don't concentrate society as one being, so that the reader get a better sense that the main character is being 'surrounded' by society and is 'attacked on all sides' like in vietnam, as the main character compare which one is more hellish: to face physical harm and death, or to face the eternal torment of the soul.
Quote:
Original post by Estok Quote:
Original post by sunandshadow
Estok - so how would you represent overcoming Society's prejudice against and non-acceptance of a family without concretizing society in the form of some social leader?
Is your Society a one dimensional Force that only represent prejudice? Who is not accepting a family?
"without concretizing society in the form of some social leader?" This is a non-clause.
I wrote that because often a religious or political leader, or occasionally a social queen, is used as a concretization of society. Just like your santa claus example, something must be ok if the grand high mucketymuck says so, even if all the peasants were opposed to it yesterday.
Quote:
Reflection of a society exists in all level of the society. Think about the stories about vietnam war veterans. You don't need social leaders to represent a society. You may get a better result if you don't concentrate society as one being, so that the reader get a better sense that the main character is being 'surrounded' by society and is 'attacked on all sides' like in vietnam, as the main character compare which one is more hellish: to face physical harm and death, or to face the eternal torment of the soul.
But, I want society to change at the climax of the story. How can I, with versimilitude and drama, show a big vague thing like vietnam changing? It's much easier to show the main character changing the king of vietnam, rather than vietnam itself. I'd rather show the characters changing vietnam itself, but I don't see how to do so.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote:
how would you represent overcoming Society's prejudice against and non-acceptance of a family without concretizing society in the form of some social leader?
Do some research...interacial marrages, homosexual partners trying to raise kids, a family of followers of a minority religion liveinging among families of majority ones...there are tons of modern examples to generate ideas from.
For example lets say the story revolves around a interacial couple (although to be fair interacial marrages are far more tolerated today then they were as recently as the 1970s) say a black man and white woman moveing into a fairly upscale nieghborhood...maybe thier intolerant nieghbors simply shun the family, don't come over to greet them, avoid them at all costs...and maybe those liveing next door call the police and the merest hint that the TV is possably too loud or some other agrivateing activity the intolorant nieghbors become hyper sensitive to.
now there are many ways to dramaticly build then resolve the issue
...maybe a house down the street gets burglerised and the intolerant nieghborhood all think the interacial couple had something to do with it (nieghbors reluctance to let go of racial stereotypes acts as an antagonist)
...maybe a more openminded family down the street becomes friendly, and thier intolerant nieghbors begin to spread rumors of infidelity that come back to affect the interacial couple in some way (personnel fears and insecurities in the relationship act as antagonist)
...maybe a child of a nieghbor gets hurt, and the interacial couple does nothing to help as they incorrectly fear the child is acting inorder to taunt them (possable false suspision the nieghbors are intolerant acts as antagonist)
really lots of ways to do this without putting all your antagonistic eggs in one basket.
just remember its realy only those "how to write books" that suggest an antagonist is a character acting in opposition...in the critical literary world, the antagonist can be anything from ones own thoughts, to vast armadas of warships, to even the existance of life itself.
My deviantART: http://msw.deviantart.com/