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Title screens etc

Started by November 21, 2000 10:51 AM
2 comments, last by Freeride Designs 24 years ago
I have been programming DX in VB for a couple of years, and finally decided it was time to move to C++, so I''ve started C++, and because I''m now at uni, and we run NT machines I can''t use DX, so along came the obvious, and I went to NeHe and started to learn OGL. And I just want to congratulate you on the excellent tutorials that have got me well on the way with OGL. Now to my question, As OGL doesn''t do any 2D stuff, what is the best way to go about programming title screens, and menus etc? I know you can use billboarding, but then I have to stretch a 256x256 bitmap over the whole screen, and this doesn''t look very good. So any thoughts on this. ----------------
Freeride Designs
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Black Edge Games
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I''ve never done something like that, but why not just break apart your image (say an 800x600) into smaller chunks 256x256 is the largest bmp you can use?
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You can use glBitmap to blit your menus etc to the window

Check: http://msdn.microsoft.com/library/psdk/opengl/glfunc01_1a5s.htm
Thanks Mr. Anon, that was the exact thing I was looking for.

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Freeride Designs
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Black Edge Games
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