However, i just tested it at my home computer and i have to say thet there seems to be a bug in the movement/shooting/ai code.
At home it runs at breakneck speeds(perhaps because i have a GF6800Ultra), and this means that i run at about mach 2 and the revolver soots like an uzi.
the ai allso seems to run faster(sort of reminds me of benny hill), but it does shoot at a constant rate.
in other words, rethink your timing code. =)
Quote:
Original post by cippyboy
After that I`m thinking that if I would gather a team(actually modellers) and make a full-length game I might be able to make a deal with a publisher or something...
Well good luck to you at that one, making production games is hard.
A tip for ya, create a design document now, put everything you could think of in it, game idea, concept, concept art, UI, rules, tecnical stuff, diagrams over the individual levels, story, porn, dirty little secrets about your publishers for blackmail, everything + some more.
Writing this document should initialy take at least one or two weeks(not including brainstorming and coming up with an idea) of full time work, and it should not be finalized until you create the gold master disk.
Last year i did a two month game project, i spent over a week just writing this document, the result was that we came out on top of our class.
If that document hadn't existed, we would never have compleated the project in time, not even close.