Need a Weapon Idea
nano-machines or a man on wheels with a fishing hook for one of his arms, 8 laser beams for eyes and missiles on his back.
Genjix, be serious. He actually needs doable ideas.
If you had it where the nuke did damge to everything. Like, have it do damage to the player also.
other then that, some sort of autobot thing would be cool.
If you had it where the nuke did damge to everything. Like, have it do damage to the player also.
other then that, some sort of autobot thing would be cool.
I think area damage would be the way to go. The biggest problem I had with the game was hitting ground targets. A cluster bomb or some napalm would be great, even if you only got, say, four of them per load-out.
By the way, that's a fun little game. I always get creamed too close to the ground, so I have to restart, but once you get that smoothed out you'll have a really addictive game on your hands.
Maybe you could make the third weapon be airbrakes, or bullet-time. I always lose control because of the sheer speed of the game.
Oh, and in the future, add some kind of horizon line in the background, or some other mechanic by which I can estimate my altitude more accurately. A lot of my loops into strafing runs wind up with my plane lawn-darting and me becoming profane.
By the way, that's a fun little game. I always get creamed too close to the ground, so I have to restart, but once you get that smoothed out you'll have a really addictive game on your hands.
Maybe you could make the third weapon be airbrakes, or bullet-time. I always lose control because of the sheer speed of the game.
Oh, and in the future, add some kind of horizon line in the background, or some other mechanic by which I can estimate my altitude more accurately. A lot of my loops into strafing runs wind up with my plane lawn-darting and me becoming profane.
Quote:
Original post by Genjix
nano-machines or a man on wheels with a fishing hook for one of his arms, 8 laser beams for eyes and missiles on his back.
Best idea I've heard all day :P
Thanks for the praise Chef, I have a version that I tested background clouds with, but I forgot to put the mechanics in the current build. Good call on the airbrake too, after playing the game every time I recompile, I've become quite good at it and not a good judge of difficulty :D.
My Current Project Angels 22 (4E5)
stealth !!!!
and a ejection seat
and a ejection seat
/* The greatest trick the devil ever pulled was convincing people he didn't exist */
How about paratroopers? You select the weapon and like bombs, a bunch of lil guys come tumbling out. Once on the ground, they run around with primitive AI and help kill enemy troops. Its worth a shot.
"Quality games for quality people." - Company Motto
HUMANITARIAN AID!
Okay so in between blowing things up, you can drop medical supplies, food, clothing. etc. for extra points / respect / love / reputation / because it unlocks secrets and new-weapons. But make sure you use the right 'weapon' so you don't blow them up.
OR Weapon caches for allied troops!
Okay so in between blowing things up, you can drop medical supplies, food, clothing. etc. for extra points / respect / love / reputation / because it unlocks secrets and new-weapons. But make sure you use the right 'weapon' so you don't blow them up.
OR Weapon caches for allied troops!
These are all great ideas, but they dont fit the mold of the game very well. Angels 20's campaign mode is pretty much you vs them, without any help from wingmen(actually , thats a good idea) or ground forces. Download the beta in the first post if you want to see how the game mechanics work.
My Current Project Angels 22 (4E5)
Just letting you guys know , I implemented the Player Controlled Missile idea , and I think it works pretty well. There's still some balance issues to work out, but it's looking pretyy good so far. Only problem I have is the particle emitter on the tail of the missile is drifting upwards a little, but its no biggie. Anyways, here's the updated .zip, let me know what you guys think.
P.S I changed the controls around, now Shift switches weapons.
Angels 20
P.S I changed the controls around, now Shift switches weapons.
Angels 20
My Current Project Angels 22 (4E5)
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