Quote:
Original post by WeirdoFu
Bleakness isn't something that should just be in the script, its something that involves the entire atmosphere to be done right.
Absolutely right! and you can even take that and apply it right to gameplay. For example, take your standard healing potion. Prince of Persia would have to stop and drink water from whatever.
What if, in order to regain health, your character would have to sit... and weep?
just sit quietly, leaning aganist a wall... and cry in silence, uninterrupted.
After a short while of this he/she would be okay to continue.
now that tells you something about the feelings of your main character towards what's going on.
Edit: if you think that would unbalance a game, check Halo's shield. Same deal, only halo is faster.