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Original post by Iron Chef Carnage
Bear in mind that players will hate that forest. If it's your goal to make a place they don't like, and you succeed, your players will be miffed. Even after participating in this conversation, I'd play your game, jump on the community discussion forum, and type, "Hey, what's with the lousy dark forest? I've been running in there and dying for the last three days. I know there has to be some kind of easter egg or treasure, or secret in there. SOmeone tell me how to do it." It would be like that god-awful Megg in Halo. I never even saw it. Lousy invincible Marines.
I agree... I can't see why you'd want to put something like this into a game. I know if I was playing a game with any of the suggestions above (constant health drain, maze-like screen repetitions), I would assume it was just like every other game, that eventually I'd get an item to protect from the health drain or a hint for the maze and I'd go back at a later time. And if I got through the whole rest of the game and there was still no way to get through the forest, I would assume that it was unfinished content that the devs sort of cut in order to get the game out by Christmas, and that would just make me think it was low quality. And of course I'd check the boards and gamefaqs, and see that everybody else has found out that the forest is "bugged" (that's what everyone would assume) and there's no way through it, and there's no way I would ever believe it was just there to increase the mystery of the world. Even if you as the dev posted it on your forum, I would think "Yeah, nice excuse, next time try to finish your level design before December, and get a better publisher." ;)