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maya or 3DSmax?

Started by May 28, 2005 08:26 PM
11 comments, last by GameDev.net 19 years, 8 months ago
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Original post by videodragon20032003
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GMAX is nothing like 3dsmax


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Gmax IS 3dsmax 4!


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yes i know gmax is 3dsmax


Just so you know, this is how I heard the conversation. And yes, those "pointless commands" are to make models with. You can also customize the GUI, so I have no idea what quarrel you could have with it.

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I find Max much simpler than Maya, especially in the interface. But I just recently started to tinker around in Maya, so I'll give you an update later on, if you still have questions.


I find Max much simpler than Maya, especially in the interface. But I just recently started to tinker around in Maya, so I'll give you an update later on, if you still have questions.

Yeah when I used to use 3dmax 4 it was pretty easy to get started with but the latest versions seem to work more and more like maya or am I seeing things?
For instance there were no marking menus that popped up when you pressed the spacebar like in maya is one thing I noticed when I started using maya.
Anyways even though 3dmax was easy to start with after a while it became a pain since it liked to crash alot so you had to save often and once you start doing advanced stuff alot of things seemed patched on or they had like a million other plugin's you had to get just to do stuff like hair!
Maya is lot harder to start out with but once you get good with it you can use it on linux,mac,etc unlike max. Also it's lot more stable and you never get lost even with the most advanced projects since everything is node based. That's the whole key to learning maya really everything and I mean everything is a node not to mention everything is programmable.
[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe

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