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Hybrid Game

Started by May 25, 2005 07:42 PM
14 comments, last by Rob Loach 19 years, 8 months ago
I really like your God idea. That could really be a cool role to play in a game and also benificial to gameplay.
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I'd also thought of something very similar, and Allegiance is a good example of such a system as well.

Having solo FPS players fight against one(or more) RTS players who control NPC creatures/grunts was more the way i was going to go, like being SHODAN in System Shock battling against the Hacker and/or survivors.

The other way would probably be like black & white, where you can build buildings and be a god, but generally the FPS guys do their own thing and you help them along. If they want to win they'll have to beef and worship their "God" so he can use his almighty powers to smite their enemies. ;D
I think it would be interesting to have one player be in a RTS view, and have alot of less powerful units to start with, and like heroes. Like in starcraft. With easy to buy lesser grunt units and lesser heroes. And they are merely supposed to eliminate the other players, who are in FPS view.

Say have like 8 people play against the one person in rts view. They have to work together to dstroy the base. and the one RTS person gets one heroe unit to start off. Like a boss unit. The Fps people are allowed to buy any guns they want like in Counter Strike. And the RTs has to get money by harvesting like minerals and stuff.

Or you could have it where the 8 Fps players have specialized characters.
Sacrifice also had some similar gameplay. You controled your character in a third person perspective and had to take over buildings and create units controlling them through commands. You also had huge spells which could change the landscape and make volcanos. In fact, I think Sacrifice had the most intuitive gameplay I've seen to date.
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