Voice Acting 101Articles about voice actingIf you think voice acting is "easy", try it. Download a cartoon, zero out the sound, record your "easy" voiceover giving a believable personality to one of the characters, and publish it for GDNet denizens to criticize. Voice acting is real acting, and in some cases, voice acting is more difficult than stage and screen acting. Voice acting isn't "just coming in and reading lines". Honestly, if you've never recorded your voice, try voice acting. You'll be surprised to find out how stupid you actually sound. The same goes for musicians. If you think you're a great guitarist, record your playing and enjoy listening to all the mistakes you don't hear when you're not recording yourself.
Additionally, if voice acting is important to a certain game, then the decision to use voice acting will be made by someone internal to a game studio. Simply because
you don't consider the quality of voice acting important to whether
you purchase and play the game doesn't mean that the quality of voice acting in games that utilize voice actors isn't important.
Also note that filmmaking grunts and peons are paid normal job salaries, one-time fees, etc. The featured actors are paid huge fees
and get royalties. If you're going to use the "what makes acting more important than the visual artistry" argument, think of film. The set designers, in most cases, are not paid royalties yet the actors are sometimes given royalties. Use the same argument: what makes the set designer less important than the actors? The argument doesn't work. Why?
Royalties is defined as "payment to the holder of a patent or copyright or resource for the right to use their property". An actor's likeness and voice are property of the actor. A voice actor's voice and derivative character voices are property of the voice actor. (The rights to those voices, however, can be sold.) A set designer's set for a movie, however, is property of the production studio. The same is true in non-entertainment industries. The copyright of visual work produced for a brochure is transferred to a client upon receipt of the final product; although, sometimes a copyright transfer agreement "seals the deal". You won't find many advertising agencies and graphics studios charging their clients royalties because the work produced
for a client belongs to the client at the end of the contract.
The same is true for gifts. Legally, in the United States, when you purchase some item
for someone and you give them the item
as a gift, then the item belongs to that someone upon transfer. You can't later come back and say, "I want the gift I gave you back", because something went awry in the relationship. Law enforcement and the judiciary system will not support your claim.
Unless actors screw up like Colonel Sanders did with KFC who sold the rights to his name and likeness to KFC, actors and voice actors own the rights to their likeness and voice. In this case, because some games (products) use external property (voice) then voice actors are entitled to royalties.