directx audio for car simulation
Hi,
I need help to add sound effects usind DirectX Audio to my car simulation, if anybody has a link where can I find engine sounds (acceleration, braking, ...)to recommand me or even a book, i will be thankful.
I'm using openGl, Glut, directInput in my application.
Fathya
You're looking for sound files. What does a book have to do with this?
Moved to the "Music and Sound" forum.
Moved to the "Music and Sound" forum.
Hi...
i'm currently in development of a PS2 driving game and we're having to record all the engine noises ourselves. The most common way is to get recordings of constant revs rather than acceleration, then as the player's speed increases you increase the playback pitch of the engine rev. The vast, vast majority of sound effect libraries cater for film where you don't the need constant rev sounds needed to create these game engine sounds. We're having to record all our engine sounds ourselves... which will be fun, but a bit of a pain in the ass as our cars are quite specialised :/
i'm currently in development of a PS2 driving game and we're having to record all the engine noises ourselves. The most common way is to get recordings of constant revs rather than acceleration, then as the player's speed increases you increase the playback pitch of the engine rev. The vast, vast majority of sound effect libraries cater for film where you don't the need constant rev sounds needed to create these game engine sounds. We're having to record all our engine sounds ourselves... which will be fun, but a bit of a pain in the ass as our cars are quite specialised :/
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