blending issues with voodoo3 and pongtendo??
Some people have reported problems running my latest build of pongtendo when using a voodoo3 card. The alpha''d cloud layers, the title graphic and other blended textures are not showing up like they should. This is kind of odd as others textures using the same blending method work just fine (e.g. the score keeping panda).
Can any of you guys offer any suggestions as to why this might be happening?
Im using GL_ONE_MINUS_SRC_ALPHA and 32 bit TGA''s with a proper alpha layer defined. They work perfectly on my geforce...
Anyone?
If you''ve got a voodoo 3 and are stuck with a spinning exit graphic and a big white block obscuring most of the screen, just hit up twice, then enter and you should be able to enter gameplay.
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