How do i go about starting a GameDev business?
Me and my friend have been working together for the past month now coming up with ideas and designs for some games but instead of just looking at the games i took another look and after i talked with my friend we want to start are own game company of course we would start off small and work are way up the ladder but i was just wondering what are a few steps in starting my own game company?
Thanks
There has been much information on this in the past so I would do a search and, to get more replies to this post, you'll have to give more information about what type of game development etc.
Quote: Original post by WerewolfGDS
Me and my friend have been working together for the past month now coming up with ideas and designs for some games but instead of just looking at the games i took another look and after i talked with my friend we want to start are own game company of course we would start off small and work are way up the ladder but i was just wondering what are a few steps in starting my own game company?
Thanks
Do you know anything about business?
If so, it depends on what type of company you want to create. To create a sole proprietorship, all you need to do is go down to your county clerk and fill out a trade name sheet. Then, you just do your business taxes with your personal taxes (since the business is really just you, and you have just registered a "trade name").
If you want to set up a corporation, it is more complicated, and I would suggest seeing a lawyer to help you decide what type of corp (LLC, possibly) to set up.
If I were you, though, I would finish a game before worrying too much about setting up a business. Setting up a corporation is ~300$, plus your lawyer fees if you use one. Instead, invest that money in some tools to make a good game.
[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
I realize that it's not an opinion forum, but I think he's got a good point. The only thing is, to make a game worth selling (i.e. what to start a company for) you have to have a team. Unless you know an able team of eager game developers willing to work pre-bono (if you will) until the game starts generating some money, you're just sorta up the creek. To really be a competitor, or even just a groundling, you have to have the big $$. Since this is usually not an option, a lot of really great games never get made :(
actually, there's a gamedevkit.com ad that was up here not too long ago.
they had forms and plenty of info on how to start up a gamedev company.
you should check it out.
they had forms and plenty of info on how to start up a gamedev company.
you should check it out.
Quote: Original post by Alpha_ProgDes
actually, there's a gamedevkit.com ad that was up here not too long ago.
they had forms and plenty of info on how to start up a gamedev company.
you should check it out.
Yes, but as I said, it is expensive. It is $300 for the kit, plus I believe it is something along the lines of $300 for the fees to start a corporation. $600 is a lot, considering there is no product yet.
My point is that there is no sense in wasting all of that time & money, when instead you could be getting a product done. THEN it is time to set everything up for a business.
[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]
I have to agree with ktuluorion. Why not go ahead with production of your game/s, and then worry about a company. There isn't any sense in starting a company, sinking money into it, and then finding out that you needed that money to buy something so you can finish the game.
Kenjutsu maybe a lost art, but tell me I'm stupid for wanting to take a knife toa gunfight after watching this http://www.comegetyousome.com/misc/videos/bulletvskatana.wmv
Quote: Original post by SiKaNrOnG
I realize that it's not an opinion forum, but I think he's got a good point. The only thing is, to make a game worth selling (i.e. what to start a company for) you have to have a team. Unless you know an able team of eager game developers willing to work pre-bono (if you will) until the game starts generating some money, you're just sorta up the creek. To really be a competitor, or even just a groundling, you have to have the big $$. Since this is usually not an option, a lot of really great games never get made :(
Not necessarily. As a lone developer you're obviously not going to try to compete on the level of Half Life 2 or Doom 3, but there are certainly a number of genres where you can more actively compete. We have a number of guys on GDNet in fact who take the lone wolf approach and seem to still be living. =P
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Michael Tanczos
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