OpenGL and DirectDraw
First question:
I''m writing a demo using a cube and some outline fonts. The cube is texture mapped using glBindTexture, but the text should be just flat colored. But the text is being texture mapped too. How can I unbind a texture?
Second question:
Is it possible to use OpenGL and DirectDraw? If so, where can I find information about it?
Thanks in advance,
André Luiz Silva
"- To begin with, said the Cat, a dog's not mad. You grant that? - I suppose so, said Alice. - Well, then, - the Cat went on - you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."
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