Quote:
Original post by PinFX
I think dynamic questing systems and more fleshed out NPC systems are the solution. However, before you get there you really have to deal with heightening the range of risk associated with character development. There is no point in making a quest system and NPC system if 5000/5000 of your players go to the same NPC and the same Area to kill the same Monster so as to level as fast as possible.
With the system i have in mind this wont will happen but only sporadic.
And i dont think you really roleplay in bg och bg2 not really you are following a prescripted path and prescripted answerds and questions. And you cant just kill the fellow if you dont like him.
The only real problem a RPG that empisises RP is the economics. To get a large enough target audiance to make the company go around.
The next not solved problem is to make character development connected with RP and this is hard but not unsoveble.
And i want to lower the urge to hunt monsters. It shoulnt be easy and no "spawnpoints" were monsters just pop up is to exist.
so RPG get back their own title and rename others to Hack n Slash games.
Athos