I don't understand these terrain algos..
Well ok.. I''m looking at these FRACTAL algorithms now since my versions produce only adequate terrains SO I have a 32x32 2d array for my heights right?
Ok well for the first line of my grid I calculate like this..
find random midpoint..
break the line into two segments
find the midpoints again..
break the line into two segments..
where am I storing these values for the heights?
do I take the first row of the array and the compare it to the previous line so I can get accurate looking hills? or what? I''m confused
and yes I have gone to www.gameprogrammer.com/fractal.html
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement